約 5,754,071 件
https://w.atwiki.jp/csdejp/pages/34.html
?xml version="1.0" encoding="windows-1251" ? string_table string id="agr_duty_bar_secret_1_descr" text Beschreibung Geheimnis 1 /text /string string id="agr_duty_bar_secret_1_name" text Geheimnis 1 /text /string string id="agr_duty_bar_secret_2_descr" text Beschreibung Geheimnis 2 /text /string string id="agr_duty_bar_secret_2_name" text Geheimnis 2 /text /string string id="agr_duty_bar_secret_3_descr" text Beschreibung Geheimnis 3 /text /string string id="agr_duty_bar_secret_3_name" text Geheimnis 3 /text /string string id="agr_duty_bar_secret_4_descr" text Beschreibung Geheimnis 4 /text /string string id="agr_duty_bar_secret_4_name" text Geheimnis 4 /text /string string id="agr_duty_bar_secret_5_descr" text Beschreibung Geheimnis 4 /text /string string id="agr_duty_bar_secret_5_name" text Geheimnis 5 /text /string string id="agr_duty_trader_secret_1_descr" text Beschreibung Geheimnis 6 /text /string string id="agr_duty_trader_secret_1_name" text Geheimnis 6 /text /string string id="device_pda_old" text Freshys alter PDA /text /string string id="esc_treasure_novice_stalker_descr" text Das habe ich f・ schlechte Zeiten zur・kgelegt. Sollte es jemals nig sein, wei゚ ich, wo ich meine Vorr舩e versteckt habe. /text /string string id="esc_treasure_novice_stalker_name" text Anf舅gerversteck /text /string string id="esc_treasure_weapon_box_descr" text Waffen und Munition sind n・zlich im Kampf gegen Milit舐 und Banditen. /text /string string id="esc_treasure_weapon_box_name" text Tresor mit Waffen und Munition /text /string string id="st_agr_map_animals" text PDA mit Zugkarte /text /string string id="st_agr_map_animals_descr" text Mithilfe der Zugkarte lassen sich seltene Monsterspezies aufsp・en, die f・ wissenschaftliche Untersuchungen von Nutzen sind. /text /string string id="st_agr_mechanic_pda" text PDA mit Daten ・er Waffenverbesserungen /text /string string id="st_agr_mechanic_pda_descr" text Elektronische Diagramme sind hilfreich f・ Waffenverbesserungen /text /string string id="st_agr_pda_for_secret_trader" text PDA mit wertvollen Informationen /text /string string id="st_agr_pda_for_secret_trader_descr" text Keine Daten. /text /string string id="st_device_pda_fang" text Fangs PDA /text /string string id="st_device_pda_fang_descr" text Fangs PDA /text /string string id="st_device_pda_lost_squard_descr" text Geheime Informationen ・er Milit舐aktivit舩en in den Lagerh舫sern /text /string string id="st_device_pda_lost_squard_fang" text PDA des Kommandanten der Stalkergruppe /text /string string id="st_device_pda_military" text PDA des Generals /text /string string id="st_device_pda_military_descr" text Der PDA enth舁t geheime Informationen ・er die Pl舅e des Milit舐s beim Kordon. /text /string string id="st_esc_device_pda_driver" text PDA des Freundes des Fahrers /text /string string id="st_esc_device_pda_driver_descr" text PDA des Freundes des Fahrers. /text /string string id="st_esc_mechanic_flash_card" text Informationen ・er Waffenverbesserungen /text /string string id="st_esc_mechanic_flash_card_descr" text Informationen ・er Waffenverbesserungen. /text /string string id="st_esc_military_documentation" text Geheime Milit舐daten /text /string string id="st_esc_military_documentation_descr" text Geheime Daten. /text /string string id="st_mil_device_pda_lost_squard" text PDA des Kommandanten /text /string string id="st_mil_device_pda_lost_squard_descr" text PDA des Kommandanten der Stalkergruppe. Enth舁t wertvolle Informationen ・er die Pl舅e der Banditen, die Armeelagerh舫ser zu besetzen. /text /string string id="st_red_forest_pda_map" text PDA mit Karte des Roten Waldes /text /string string id="st_red_forest_pda_map_descr" text Dieser PDA enth舁t eine Karte des Roten Waldes, auf der sowohl die anormale Zone als auch die Raumanomalie eingezeichnet sind. Es scheint, dass einen die Anomalie irgendwie dorthin bringt, wo der Fster lebt. /text /string string id="device_pda_digger_descr" text Dieser PDA enth舁t technische Informationen, die den Wissenschaftlern dabei helfen knen, die Ursache f・ das starke Psi-Feld bei Jantar herauszufinden. /text /string string id="device_pda_digger_name" text PDA der verlorenen Gruppe /text /string string id="device_pda_garbage_traitor" text PDA des Schmugglers /text /string string id="device_pda_garbage_traitor_descr" text Der PDA des Schmugglers befand sich bei Stringows Sachen. /text /string string id="device_pda_old_descr" text Alter PDA, der unter dem doppelten Boden des Werkzeugkastens in Freshys Lager gefunden wurde. /text /string string id="flesh_up_a_novice_outfit_name" text Speicherstick mit Daten ・er superleichten Kevlar-Kperschutz /text /string string id="flesh_up_ab_pkm_name" text Speicherstick mit Daten ・er das Ausbalancieren der Automatik eines Maschinengewehrs /text /string string id="flesh_up_ab_svu_name" text Speicherstick mit Daten ・er L舫fe von Scharfsch・zengewehren /text /string string id="flesh_up_abcd_pkm_name" text Speicherstick mit Daten ・er die Modifikation des Gasventils eines Maschinengewehrs /text /string string id="flesh_up_abcd_svu_name" text Speicherstick mit Daten ・er einen elektronischen Stabilisator f・ Scharfsch・zengewehre /text /string string id="flesh_up_ac_ak74u_name" text Speicherstick mit Daten ・er das Ausbalancieren der Automatik /text /string string id="flesh_up_ac_desert_eagle_name" text Speicherstick mit Daten ・er eine M・dungsbremse f・ Pistolen /text /string string id="flesh_up_ac_mp5_name" text Speicherstick mit Daten ・er eine M・dungsbremse f・ Maschinenpistolen /text /string string id="flesh_up_ac_spas12_name" text Speicherstick mit Daten ・er Repetiermechanismen f・ Gefechtsschrotflinten /text /string string id="flesh_up_ac_wincheaster1300_name" text Speicherstick mit Daten ・er Repetiermechanismen f・ Schrotflinten /text /string string id="flesh_up_aceg_scientific_outfit_name" text Speicherstick mit Daten ・er verst舐kten Kperschutz /text /string string id="flesh_up_bd_desert_eagle_name" text Speicherstick mit Daten ・er die Modifikation von Pistolenl舫fen /text /string string id="flesh_up_bd_mp5_name" text Speicherstick mit Daten ・er die Modifikation von Maschinenpistolenl舫fen /text /string string id="flesh_up_bd_wincheaster1300_name" text Speicherstick mit Daten ・er ein elektronisches Stabilisationssystem f・ Schrotflinten /text /string string id="flesh_up_bdfh_scientific_outfit_name" text Speicherstick mit Daten ・er ein Psi-Schutz-System /text /string string id="flesh_up_cd_pkm_name" text Speicherstick mit Daten ・er eine M・dungsbremse f・ Maschinengewehre /text /string string id="flesh_up_cd_svu_name" text Speicherstick mit Daten ・er eine M・dungsbremse f・ Scharfsch・zengewehre /text /string string id="flesh_up_fh_scientific_outfit_name" text Speicherstick mit Daten ・er ein geschlossenes Atemmodul /text /string string id="st_device_pda_bloodsucker_desc" text PDA mit Zeichnungen, die nur ein Genie verstehen kann. /text /string string id="st_device_pda_bloodsucker_name" text Der PDA von Onkel Jars Kumpel. /text /string string id="st_device_pda_comendant_desc" text Kommandant Lingows perslicher PDA. Enth舁t unter anderem Informationen ・er die Zusammenarbeit mit Sdnern. /text /string string id="st_device_pda_comendant_name" text Lingows PDA /text /string string id="st_device_pda_freedom" text PDA eines Freiheit-Stalkers /text /string string id="st_device_pda_freedom_desc" text Der PDA eines Freiheitlers mit der Aufnahme eines Gespr臘hs zwischen den Angreifern. /text /string string id="st_esc_trader_habar_desc" text Koffer mit Zahlenschloss. Hhst wertvoll f・ Sidorowitsch. /text /string string id="st_esc_trader_habar_name" text Beute /text /string string id="st_pda_descr" text Keine Daten. /text /string string id="st_pda_name" text PDA /text /string string id="st_agr_quest_duty_abakan" text Sturmgewehr eines W臘hters /text /string string id="st_agr_quest_duty_abakan_descr" text Die Inventurnummer des Gewehrs ist sorgf舁tig in wei゚er Farbe darauf geschrieben worden. So viel Sorgfalt kann nur bedeuten, dass die Waffe einem W臘hter geht. /text /string string id="st_agr_quest_duty_case" text Koffer eines W臘hters /text /string string id="st_agr_quest_duty_case_descr" text Dieser Koffer ist mit einem Zahlenschloss gesichert. Die Ger舫sche, die er macht, deuten darauf hin, dass er mehrere Gegenst舅de enth舁t. Auf der Oberseite des Koffers wurde deutlich sichtbar der W臘hterrufname des Besitzers notiert. /text /string string id="st_agr_quest_duty_secret_pda" text PDA mit geheimen Informationen /text /string string id="st_agr_quest_duty_secret_pda_descr" text Dieser PDA weist einige Eintr臠e auf, aus denen hervorgeht, dass er einem W臘hter geht. Der restliche Inhalt ist sicher verschl・selt. /text /string string id="st_agr_quest_wpn_spas12" text Ripper-Schrotflinte /text /string string id="st_agr_quest_wpn_spas12_descr" text Es hat den Anschein, dass diese Waffe einen brutalen Angriff hinter sich hat. Eine Fabriknotiz am hinteren Ende zeigt an, dass diese Schrotflinte aus einer limitierten Reihe stammt. Sie zeichnet sich durch eine bessere Beschichtung und den beeindruckenden Namen "Ripper" aus. /text /string string id="st_esc_quest_akm47" text AKM-47/2-Unikat /text /string string id="st_esc_quest_akm47_descr" text Ein altes, ziemlich abgenutztes Sturmgewehr mit Kratzern am Knauf. /text /string string id="st_esc_quest_luky_detector" text Gl・ksdetektor /text /string string id="st_esc_quest_luky_detector_descr" text Ein alter Detektor mit Kaugummi und Aufklebern darauf. Er sieht recht gewnlich aus und es ist schwer zu glauben, dass irgendjemand dieses Ger舩 f・ etwas Besonderes halten kann. /text /string string id="st_esc_quest_magic_vodka" text "Zauberwodka" /text /string string id="st_esc_quest_magic_vodka_descr" text Eine dunkle Fl・sigkeit mit bei゚endem Alkoholgeruch. Der Alkoholgehalt d・fte 80 bis 90 Vol.-% betragen, daher sollte man sich davor h・en. /text /string string id="st_esc_quest_spec_medkit" text NPR-21p Spezial-Medkit /text /string string id="st_esc_quest_spec_medkit_descr" text Auf dem Medkit steht "NPR-21p Antistrahlungskit (Testversion)". Auf dem Beipackzettel kann man eine lange Liste von eher unerfreulichen Nebenwirkungen finden. /text /string string id="st_gar_quest_novice_outfit" text Eine widerstandsf臧ige Lederjacke /text /string string id="st_gar_quest_novice_outfit_descr" text Der ehemalige Besitzer dieser Jacke scheint von einer Anomalie in St・ke gerissen worden zu sein, aber erstaunlicherweise hat die Jacke selbst nicht einmal einen Kratzer davon abbekommen. /text /string string id="st_gar_quest_vodka_2" text Cossacks 2-Wodka /text /string string id="st_gar_quest_vodka_2_descr" text Nach dem eher d・ftig angebrachten Aufkleber und dem merkw・digen Bodensatz in der Flasche zu urteilen, handelt es sich hierbei um selbst gebrannten Wodka. /text /string string id="st_gar_quest_wpn_desert_eagle" text Modifizierte Waffe /text /string string id="st_gar_quest_wpn_desert_eagle_descr" text Eine wahre Prachtknarre. Ein begabter Techniker scheint die urspr・glichen Eigenschaften der Waffe erheblich verbessert zu haben. /text /string string id="st_gar_quest_wpn_pm" text Pistole mit Gravur /text /string string id="st_gar_quest_wpn_pm_descr" text Im Griff dieser Pistole kann man eine Gravur erkennen. Sie ist nicht mehr komplett lesbar "F・ Dien... ・.r die Pf..c..en d.r .・..er hi..us" /text /string string id="st_gar_quest_wpn_wincheaster1300" text Chaser 13 eines Banditen /text /string string id="st_gar_quest_wpn_wincheaster1300_descr" text Einige Kritzeleien auf dem Lauf der Schrotflinte sollen wohl Stalker darstellen, die mit der Waffe getet wurden. /text /string string id="st_red_forest_pda_map_2" text Ein PDA mit einer Karte des Roten Waldes /text /string string id="st_red_forest_pda_map_2_descr" text Dieser PDA enth舁t eine Karte des Roten Waldes mit Markierungen, die die Gebiete mit hoher Strahlung anzeigen. Der letzte Eintrag wurde um 23 15 Uhr gemacht und lautet "Wir h舩ten auf der Br・ke ・ernachten sollen, denn in diesem Wald werden wir die Nacht nicht ・erleben." /text /string string id="st_red_quest_prototipe_device" text Experimentelles Ger舩 /text /string string id="st_red_quest_prototipe_device_descr" text Ein Ger舩 mit einer Reihe von Schaltern und Anzeigen. Es gibt keine Anleitung, wie das Ding zu bedienen ist. /text /string string id="st_red_quest_tank_minigun" text Panzermaschinengewehr /text /string string id="st_red_quest_tank_minigun_descr" text Dieses Maschinengewehr ist f・ die Montage auf einem Panzerturm gedacht, kann aber auch als mobiles MG benutzt werden. /text /string string id="st_val_quest_flash_movies" text USB-Laufwerk mit Filmen /text /string string id="st_val_quest_flash_movies_descr" text Das USB-Laufwerk enth舁t die neuesten Filme, allerdings knen diese wegen ihrer Auflung nicht auf einem PDA angeschaut werden. /text /string string id="st_val_quest_guitar_serg" text Seregas Gitarre /text /string string id="st_val_quest_guitar_serg_descr" text Ein Hinweis, der mit einem Kugelschreiber auf den Griff der Gitarre geschrieben wurde, besagt, dass es sich dabei um ein Geschenk an einen gewissen Serega von seiner Freundin handelt. /text /string string id="st_val_quest_scope_x8" text 8fach-Zielfernrohr /text /string string id="st_val_quest_scope_x8_descr" text Ein hervorragendes Zielfernrohr mit einer speziellen Schiene, die wahrscheinlich nur auf ein Jagdgewehr passt. /text /string string id="st_yan_quest_granade" text Granatenattrappe /text /string string id="st_yan_quest_granade_descr" text Eine Trainingsgranate. Am Stift ist eine Kette befestigt und daran ein Schl・selanh舅ger in Form eines wei゚en Hasen. /text /string string id="st_yan_quest_scarlet_flower" text Scharlachrote Blume /text /string string id="st_yan_quest_scarlet_flower_descr" text Ein geheimnisvolles Artefakt unbekannter Herkunft. Verursacht keine Emissionen; sein einziger Effekt besteht darin, Frauen zu beeindrucken. /text /string /string_table
https://w.atwiki.jp/in_extremo/pages/75.html
Du und ich 「君と俺」 詞/In Extremo 曲/In Extremo 言語/ドイツ語 歌詞 Ich seh nichts Ich spüre nichts von dir Ich hör nichts Ich fühle nichts bei dir Du fragst nicht Ich sage nichts von mir Ich weiß nur Ich will alles von dir Kannst du mir sagen, wohin der Wind uns weht? Wie dieser Film zu Ende geht Auf meinem Weg, auf der Suche nach dem Leben Rast die Welt an mir vorbei Ich ziehe rastlos durch die Straßen Und verliere mich dabei Ich erträum dich Will zum Schein nur bei dir sein Ich umzäun mich Bin doch nicht gern allein Du fragst mich Bist du mein Es erfreut mich Nur einen Moment in dir zu sein Kannst du mir sagen „Wie weit muss ich noch gehen?“ Bleibt denn der Zeiger niemals stehen Auf meinem Weg, auf der Suche nach dem Leben Rast die Welt an mir vorbei Ich ziehe rastlos durch die Straßen Und verliere mich dabei Auf meinem Weg, auf der Suche nach dem Leben Rast die Welt an mir vorbei Ich ziehe rastlos durch die Straßen Und verliere mich dabei 日本語訳 何も見えない 君に触れているのに、何の感触も無い 何も聞こえない 君のそばにいるのに、何も心が動かない 君は何も聞かない 俺も自分については語らない わかっていることはただ 君の全てが欲しいということだ 教えてくれないか 俺達のもとに吹く風はどこへ向かっているのか この映画はどんな結末を迎えるのか 自分の道を生き、自分の人生を追い求めているうちに 世界はものすごい勢いで俺のそばを通り過ぎていく 休む間もなく、色々な道を駆けずり回っているうちに 俺は自分を失い続けているんだ 君のことを夢想する 見せかけだけでもいいから、そばにいれればいいのに 俺は周りに壁を作る 一人ではいたくないにも関わらず 君は俺に聞く 私はあなたのものかと それを聞いて俺は嬉しかった 一瞬だけでも君の中にいれたのだから 君はこう聞くかもしれない 「あとどれくらい遠くへ行かないといけないの?」と 時計の針が止まることはないのだから 自分の道を生き、自分の人生を追い求めているうちに 世界はものすごい勢いで俺のそばを通り過ぎていく 休む間もなく、色々な道を駆けずり回っているうちに 俺は自分を失い続けているんだ 自分の道を生き、自分の人生を追い求めているうちに 世界はものすごい勢いで俺のそばを通り過ぎていく 休む間もなく、色々な道を駆けずり回っているうちに 俺は自分を失い続けているんだ
https://w.atwiki.jp/cohwbg/pages/33.html
目次 総合Tips #1 死角 総合Tips #2 待機中の部隊 総合Tips #3 駐屯している部隊(建物内の部隊) 基本Tips #4:Retreating(退却) 基本Tips #5:Enemy Footsteps(敵の足音) 基本Tips #6:Dropped Weapon(落ちている武器) 基本Tips #7:Artillery(砲撃要請) 基本Tips #8:Sniperでの監視 基本Tips #9:Panzershrenks/Bazookas (バズーカ/パンツァーシュレック) 基本Tips #10:Avoiding Grenades(手榴弾を避ける) 基本Tips #11:Mortar Accuracy and Damage(Mortar部隊の命中精度とダメージ) 基本Tips #12:Mine/Barbwire Combo(地雷と鉄条網の連携) 基本Tips #13:The Tactical Map(戦略マップ) 基本Tips #14:Unmanned AT Guns(クルーが居ないAT Gun) 基本Tips #15:tracking Enemy Snipers(敵Sniperの追跡) 基本Tips #16:Turning the Tide(ゲームの流れを変える) 基本Tips #17:Upgraded Infantry(アップグレードした歩兵) 基本Tips #18:Micro and Macro(細かい操作と広い視野) 基本Tips #19:Mine-triggering(地雷の起爆) 基本Tips #20:Anti-Tank Guns(対戦車砲) 基本Tips #21:Reload Times(リロード時間) 基本Tips #22:バンカーの守備 General Tip #23 - Dancing [10/29/2006] General Tip #24 - Grenades vs Garrisoned Troops [10/30/2006] General Tip #25 - Backing Up [10/31/2006] General Tip #26 - Know Your Enemy! [11/1/2006] General Tip #27 - Kiting [11/2/2006] General Tip #28 - Killing Snipers [11/4/2006] General Tip #29 - Hiding [11/6/2006] General Tip #30 - One Way Door [11/7/2006] General Tip #31 - Control Groups [11/9/2006] General Tip #32 - Garrisoned Snipers [11/10/2006] General Tip #33 - Riflemen vs Garrisoned MG's [11/13/2006] General Tip #34 - Destroying Hedgerows [11/14/2006] General Tip #35 - Tactical Map [11/27/2006] General Tip #36 - Attack Ground [01/01/2007] General Tip #37 - Pioneers vs Engineers [01/15/2007] General Tip #38 - Medic Bunkers [01/22/2007] General Tip #39 - Evading with Sniper [02/05/2007] General Tip #40 - Tanks [02/12/2007] General Tip #41 - Cover [02/18/2007] General Tip #42 - Roadways [03/12/2007] General Tip #43 - Rally points from buildings [03/19/2007] General Tip #44 - Using Shift+Click [03/26/2007] General Tip #45 - Tabbing Units [04/02/2007] General Tip #46 - Camo-Counters [04/09/2007] General Tip #47 - Countering Barbed Wire [04/16/2007] General Tip #48 - Control Sectors [04/30/07] General Tip #49 - Unit/Resource Management [05/06/07] General Tip #50 - Selective Exiting [05/14/07] General Tip #51 - MG/Sniper Counter [28/05/07] General Tip #52 - The Dead Have Eyes [04/06/2007] General Tip #53 - Targetting in Large Scale Engagements [6/10/07] General Tip #54 - Overextending [7/02/07] General Tip #55 - Anti-spam [7/16/07] General Tip #56 - Early Game Tips [7/30/07] General Tip #57 - Advanced Mine Tactics [12/8/07] General Tip #58 - Pursuing and retreating [30/8/07] General Tips /General Tips 1~10 General Tip #1 - Blind Spots (9-5-2006) General Tip #2 - Idle Units (9-10-2006) General Tip #3 - Garrisoned Units (9-15-2006) General Tip #4 - Retreating (9-20-2006) General Tip #5 - Enemy Footsteps (9-26-2006) General Tip #6 - Dropped Weapons (10-1-2006) General Tip #7 - Artillery (10-2-2006) General Tip #8 - Sniper Spotters(10-3-2006) General Tip #9 - Panzershrenks/Bazookas (10-7-2006)? General Tip #10 - Avoiding Grenades (10-8-2006) General Tip #11 - Mortar Accuracy and Damage (10-10-2006) General Tip #12 - Mine/Barb Wire Combo (10-11-2006)? General Tip #13 - The Tactical Map (10-12-2006) General Tip #14 - Unmanned AT Guns (10-13-2006) General Tip #15 - Tracking Enemy Snipers (10-16-2006) General Tip #16 - Turning the Tide (10-17-2006) General Tip #17 - Upgraded Infantry (10-19-2006) General Tip #18 - Micro & Macro (10-20-2006) General Tip #19 - Mine Triggering (10-21-2006) General Tip #20 - Anti-Tank Guns (10-24-2006) General Tip #21 - Reload Times (10-24-2006) General Tip #22 - Garrisoned Bunkers/MG Nests (10-27-2006)? 総合Tips #1 死角 建物の中には、建物内のユニットが撃てない方向(死角)がある。これを使えば駐屯しているMGを撃ったり、手榴弾を投げ入れるような場合に犠牲を出すことなく建物に近づくことができる。 逆に自分のユニットを建物に入れる場合は建物の死角を確認し、その場所を他のMGや歩兵でカバーするようにすることを忘れないように。 総合Tips #2 待機中の部隊 待機中の部隊を活用させよう。もし、PioneerやEngeneerが何もしていないなら、敵の旗を取るように命令を出す。相手の旗にちょっかいを出すことで、相手の注意をそこに向けることができる。 さらに、旗を取られないために相手はそこに兵力を分散させなくてはならなくなる。相手の兵力が分散すれば、こちらの攻撃もより簡単になる。 他にできるのは、地雷を施設したり、ワイヤを張ったり、土嚢を作ったり、戦車妨害をつくったりする等。これらの防御設備を駆使すれば、相手の主戦力の進行を遅らせたり、あるいは、増援を送ることを阻止できるようになる。 待機中の部隊をできるだけなくすようにしよう。 総合Tips #3 駐屯している部隊(建物内の部隊) 駐屯している部隊に直接、特定のターゲットへの攻撃を指示することはできない。しかし、家単位、建物単位で彼らを選択すれば、彼らにどの敵部隊を攻撃するかを指示できる。 例えば、あなたがMGを駐屯させていて、それぞれ違う方向からVolksgrenadiersと火炎放射機を持ったPionnerが近づいてきたとする。駐屯しているMGに火炎放射兵を攻撃するように支持することでMGをみすみす死なせずにすることができる。 基本Tips #4:Retreating(退却) 元記事 http //www.gamereplays.org/community/index.php?showtopic=140093 退却はゲーム内のアビリティのなかで、とても使い勝手の良い部類に入ります。 ある部隊が苦しい状況に陥った際に(MGに撃たれている、数的不利や全滅寸前等) その部隊を選択し、"T"キーを押す事で司令部まで退却させる事が出来ます。 退却中は大きな守備ボーナスが付き、移動速度も速くなります。 退却は部隊を司令部周辺まで速く戻したい時にも有効な手段です。 しかし守備ボーナスが付くとはいっても、敵部隊からの攻撃が無効になるわけではありません。 Sniper等は敵の攻撃に弱いことに変わりはないので、ユニットを退却させる場合には退却経路に注意する必要があります。 Pinned(釘付け)になった部隊は殆ど使い物にならないので、通常は退却させる事が被害を減らす最善の手段です。 退却を上手く利用する事で部隊の補充や代替部隊生産などのコストを抑える事ができるでしょう。 基本Tips #5:Enemy Footsteps(敵の足音) 元記事 http //www.gamereplays.org/community/index.php?showtopic=141752 未占拠状態のエリアにHMG部隊を単独で送り込む場合、部隊周辺の画面に切り替えて足音を聞くようにします。 敵部隊の喋り声や足音が不可視エリアから聞こえてくる場合があります。 敵部隊の声や足音を確認したら、HMGを迎撃態勢にして敵の不意を突きましょう。 このように敵の不意を突ければ、敵小隊の何人かを倒し、かつこちらのHMG部隊の損失、退却を防げます。 敵小隊が全滅もしくは退却したら、HMG部隊を当初の目的の場所へ配置しましょう。 ゲーム序盤でHMG部隊の全滅や退却という致命的な状況を回避するにあたって、このテクニックは有効です。 基本Tips #6:Dropped Weapon(落ちている武器) 元記事 http //www.gamereplays.org/community/index.php?showtopic=143349 役立ちそうな武器(重火器以外)は確実に拾っておきましょう。 例えばGrenadierがRiflemanの落としたBARを拾えば、対歩兵攻撃力を増すことになります。 またRiflemanがBazooka/Panzershrekを拾えば、対戦車部隊となるでしょう。 Engineer/Pioneerが最前線で戦車を修理しながらBazooka/Panzershrekを撃っている姿を想像して下さい。 戦車戦の最前線において、とても効果的ではないでしょうか。 BARを持ったPioneerは、Pioneerは優れたEngineerに匹敵しないと思い込んでいる敵を驚かせる結果を生むでしょう。 もしあなたが戦車隊を、そして相手がAT砲を数多く持っている場合、 AT砲のクルーを倒した後、残されたAT砲に戦車で「Ground Attack」を仕掛ける事で、残されたAT砲を破壊する事が可能です。 これは相手のAT砲を除去する為の効果的な手法です。 落ちている武器を効果的に使うことでゲームの流れを変える事が出来るでしょう。 基本Tips #7:Artillery(砲撃要請) 元記事 http //www.gamereplays.org/community/index.php?showtopic=143791 あなたが敵陣への反撃を考えているときに、複数の敵部隊を本陣へ退却させる事が出来たら 装甲車を敵司令部に素早く向かわせ、敵司令部とその周りの部隊へ砲撃要請をすることで、敵部隊をも巻き込む最大限の効果を得られる場合があります。 タイミングが完璧であれば、相手は何も出来ません。 また敵が混乱していたり、1箇所に敵部隊が固まっている時にも砲撃要請は有効ですが、敵側も着弾数秒前から確認出来ます。 基本Tips #8:Sniperでの監視 元記事 http //www.gamereplays.org/community/index.php?showtopic=144108 Sniperは高コストで打たれ弱いユニットですが対Sniper用に使えたりと概ね有用で、中でも砲撃の監視役として最適です。 この砲撃監視はMortar部隊との組み合わせで有効です。 Mortarの砲撃範囲は部隊の視界外まで及びます。 Sniperで敵部隊の位置を見ながら、砲撃を行う事が可能になります。 射程距離が長いので、Mortar部隊を自分の戦力で守る事も容易でしょう。 相手はその場所をあきらめて退却せざるを得ないので、その隙に防衛線を押し上げていきます。 またマップ外からの砲撃支援や105mm howitzers、NebelwerferやWalking Stuka等でも、この戦術によって相手の予想しない打撃を与える事が出来ます。 身を隠しての監視により、敵が見ていないポイントへの砲撃を行い、敵軍へ打撃を与える事が出来ます。 (※注 敵はこちらの視界を考慮して戦っている為、こちらの視界外と思い込んでいる場所への砲撃は不意打ちになり得ます。) 敵戦車や部隊をしつこく狙っていく事で、敵はミニマップ上の表示に集中せざるを得なくなります。 基本Tips #9:Panzershrenks/Bazookas (バズーカ/パンツァーシュレック) 元記事 http //www.gamereplays.org/community/index.php?act=ST f=1252 t=145358 st=0#entry1769919 Panzershrenk/Bazookaを使う際に、覚えておきたい5項目。 1.部隊を広く散開させて、様々な角度から戦車を攻撃する 2.Riflemanでsticky bombを使う時のように、出来る限り接近する事 Panzershrenkは8yd以内で100%、17yd以内で60%の命中率。 Bazookaは8yd以内で100%、17yd以内で40%の命中率。 ちなみにsticky bombの投擲可能距離が17yd。 3.出来るだけ遮蔽物を利用する 石壁であったり、戦車主砲が貫通しない残骸等。 4.Panzershrenk/Bazookaはリロード(再充填)に7.5秒掛かる 撃った後3秒間はその場から離れ、次の3秒で目標に再接近する。 (遮蔽物に身を隠す事を忘れずに) 5.部隊が全滅して落としたPanzershrenk/Bazookaは必ず回収し、敵に渡さない事 1人だけの部隊でもPanzershrenk/Bazookaを2本回収する事が可能で、その部隊の人員補充をする事により、別の一人が自動的にPanzershrenk/Bazookaを装備します。 ※追記 連合のRangerでThompsonのupgradeを行った場合、1部隊で4本のバズーカを所有出来るとの事です。 (Tips本文以下のポスト参照) 基本Tips #10:Avoiding Grenades(手榴弾を避ける) 元記事 http //www.gamereplays.org/community/index.php?showtopic=145715 歩兵で銃撃戦をしている最中、特に敵歩兵部隊との距離が近い時には、敵歩兵の動きに注意しましょう。 敵部隊の一人が手榴弾を投げる動作を確認出来れば、あなたの部隊は余裕を持ってその手榴弾を避ける事が出来ます。 ※追記 手榴弾は回線遅延の関係でグラフィックから実際の炸裂までタイムラグが生じる場合があります。 特にチーム戦で起こりやすい症状のようです。 (Tip本文以下のポスト参照) 基本Tips #11:Mortar Accuracy and Damage(Mortar部隊の命中精度とダメージ) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146067 Mortar部隊を最大限に活用していますか? Mortar部隊は敵からの距離が画面半分程度ならば、かなりの確率で命中させる事ができます。 また1.5画面分くらいの距離であれば、十分命中させる能力があり それ以上の距離でも命中に期待は出来ます。 またもう一つ…Mortarの砲撃は対装甲にレート1の貫通力を持っています。 ちなみにRifleの対装甲貫通力はレート0.01です。 つまりMortarの砲撃は装甲車に対して、単純にフルダメージを与えられると言う事です。 (※注 レートが何を意味するのかが不明瞭ですが、レート1=100%という事でしょう。多分.sga等の設定数値だと思います。) 基本Tips #12:Mine/Barbwire Combo(地雷と鉄条網の連携) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146356 地雷と鉄条網に関するちょっとしたトリックです。 鉄条網で通路を塞いだ際に、真ん中の部分だけを取り壊して、そこに地雷を設置しておきます。 こうする事でここを通ろうとする敵は、100%地雷を踏む事なり、甚大なダメージを被ることになるでしょう。 地雷が炸裂した後は、再び地雷を設置したり、鉄条網できちんと塞いだりします。 必ずしも真ん中を空ける必要もなく、地雷を逆側に置いても構いません。 工兵であろうが、車両であろうが、そこを通り抜けようとすればダメージを受けるのです。 基本Tips #13:The Tactical Map(戦略マップ) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146761 戦略マップでは部隊がアイコンで選択出来るので、ゲームスタート時などに便利です。 HQでEngineerを生産し、初期Engineerに施設建設を命令したら戦略マップを表示します。 戦略マップ上で工兵にShift+右クリックで拠点占領の行動予約をしておきます。 こうする事で無駄な操作や画面移動を省略する事が出来ます。 また自陣で待機しているユニットを前線へ動かしたい、 しかし戦闘中で視点を自陣まで動かし、ユニットを移動させ、また戦闘区域へ視点を戻すという作業はしたくない、という時。 ここでも戦略マップを使えば時間短縮ができ、操作量も相手に劣らなくなるでしょう。 NUM0キーを押し、自陣のユニットを動かし、再度NUM0キーを押せば元の視点にすぐ戻れます。 また自陣付近のユニットを動かしている間、戦闘状態を把握できる事も便利です。 例えば敵戦車がこちらの戦車の側面を取りに来た場合、すぐNUM0キーで元の画面に戻し、戦車に動かす事が可能です。 基本Tips #14:Unmanned AT Guns(クルーが居ないAT Gun) 元記事 http //www.gamereplays.org/community/index.php?showtopic=147051 クルーを倒した後のATGunの処理について考えた事がありますか?これには2つの選択肢があります。 1つは歩兵部隊でATGunを回収し、残った歩兵部隊を司令部等で人員補充する事です。 PioneerやEngineer以外であればATGunに人員を裂いて、残った部隊は人員補充する事が可能です。 VolksgrenaidierやRiflemanでATGunを回収し、残った部隊の人員を補充する方法が、無人のATGunを回収して自分のものにする際に一番得なやり方です。 もう一つの選択肢として、自分で回収する必要が無いが、敵に取られると困る場合、 戦車を無人のATGunの傍まで移動させ、ground attackで破壊する事です。 ground attackの際には、かなり傍まで寄らないとなかなか命中しない場合があります。 ATGunを壊す事はどちらの陣営であっても戦況に影響を及ぼし、壊した場合は若干のexpを得る事も出来ます。 まずはVolksgrenadierやRiflemanでATGunを回収し、残った部隊の人員補充をする方法をお奨めします。 基本Tips #15:tracking Enemy Snipers(敵Sniperの追跡) 元記事 http //www.gamereplays.org/community/index.php?showtopic=148323 敵Sniperに自分の兵士が攻撃された時には、画面左端に出る警告メッセージをチェックして下さい。 "Unit Sniped"という表示の脇の赤いアイコンをクリックすると、画面が敵Sniperの場所に飛びます。 アイコンが消えるまでは何回でもクリックでき、その間は敵Sniperが移動しても追跡する事が可能です。 ※スペースキーがイベントキュー発生地点に画面移動させるショートカットですので、Sniper対策に限らず活用出来ると思います。 ※Snipedのイベントキューが出た時は、ミニマップに赤い円が表示されるので、それも判断材料になります。 基本Tips #16:Turning the Tide(ゲームの流れを変える) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149252 主に歩兵戦に関して言える事です。 ゲーム中に1on1の状況になった場合(Pioneer vs EngineerやRifleman vs Volks等)、その場所へもう1部隊向かわせて数的優位を作り出す事を常に心がけて下さい。 その時には、2部隊をどちらも敵部隊の正面へ置かないように。 1部隊を円を描くように回り込ませ、敵の背後を取るようにする事。 こうする事で2 engineer vs 1 Volksや2 pioneer vs 1 Riflemanでも勝機を見出す事が出来るでしょう。(多少運次第な部分はありますが) そしてもう1つ 歩兵戦の際には、良いカバーポジションを見つける事と止まる事を何より大事にして下さい。 良いカバーポジションを見つけてそこにしゃがみ、部隊が動き回るのを止めて下さい。 部隊が動きながら撃った場合の命中率は50%で、余り良くありません。 基本Tips #17:Upgraded Infantry(アップグレードした歩兵) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149620 アップグレードして自動小銃(BARやMP40等)を持った部隊の場合、相手の部隊へ接近させた方がより効果的です。 長距離からでは半分がミスショットとなるでしょう。 敵に突撃することで、武器をアップグレードした効果をより発揮することが出来るでしょう。 基本Tips #18:Micro and Macro(細かい操作と広い視野) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149976 これをマスターする為に努力しなければなりません。 敵と対峙する際にはいつも冷静に、集中し、そして広い視野で物事を考えなければいけません。 私がRTSゲームを始めた頃は、相手と同等もしくはそれ以上の操作や対応が出来ずに何回も負けていました。 そこで色々と練習をするようになりました。遠くからでも本陣の状態を注目することもそうです。 例えば本陣から離れたユニットを操作している間でも、時々資源を確認したり、ユニット探しのホットキー(動いていないユニットを探す)を使ってみたり。 CoHでは自陣施設のを選ぶのにF1、F2、F3…を良く使っています。 あなたが画面の中での戦いにより注目しながらも(ユニットの動きにより集中しながら)本陣を意識出来るようになった時、 あなたの中でミクロとマクロの融合が始まった、と考えます。 自分のものに出来れば、良い結果をもたらすことでしょう。 ※"Base"を「本陣」としましたが、「資源」や「自領内」など様々な意味合いを含んでいると思います。 基本Tips #19:Mine-triggering(地雷の起爆) 元記事 http //www.gamereplays.org/community/index.php?showtopic=150419 自軍のユニットが自分の設置した地雷のすぐ傍で銃撃戦をしている場合、少し遠ざかった方がいいでしょう。 敵の砲撃などで地雷が爆発する事があり、爆発範囲にいれば敵味方関係無くダメージを受けます。 特に連合M8で敷設した地雷は爆発ダメージが大きいです。 M8の地雷は即敷設が可能で、かつ2部隊を簡単に全滅させる事が出来る強力なものです。 M8で2部隊程の敵兵に接敵した場合、近寄って敵の目の前で地雷を敷設し、 車体2つ分くらい後ろに下がり、地雷を狙って起爆させるという技が使えます。 基本Tips #20:Anti-Tank Guns(対戦車砲) 元記事 http //www.gamereplays.org/community/index.php?showtopic=151513 対戦車砲は敵車両に対して最も基本且つ強力な対抗手段です。 生産に弾薬も燃料も必要無い上に、素晴らしい対車両攻撃力を持っています。 そこで対戦車砲が簡単に倒されないようにするにはどうしたらいいでしょうか? ●散開させて、上手くお互いをカバー出来るようにしましょう 距離を取る事で、砲撃によって一斉に叩く事が出来なくなります。 お互いが側面をカバー出来るように配置する事もポイントです。 1部隊が側面を取られても、他の部隊が対応出来るようにします。 枢軸であればカモフラージュを使う事で、相手に気づかれないように配置する事が出来ます。 ●敵車両の側面や背面を狙えるように配置を工夫してみましょう ●守備的に配置する場合、前面に砂嚢を積むとカバー効果が期待できます そして地雷も活用していきましょう。 対戦車砲を攻撃しに来た歩兵を制圧/釘付けにするだけでなく、側面を取りに来た車両にエンジンダメージを与える事も可能です。 ●歩兵、SniperやMortarなどから対戦車砲を守りましょう 対戦車砲は上手に配置すれば車両にやられる事はまずありません。 そこで相手は対戦車砲を歩兵で排除しようとしてくるはずです。 その為に歩兵対策をしておかなければなりません。 MG等が適任ですが、余り近くに配置しないように注意が必要です。 敵の砲撃により全滅させられないようにしましょう。 ●対戦車砲の体力バーは砲の耐久力では無く、砲手の体力を示しています 戦闘毎に工兵で対戦車砲を修理するようにしましょう。 修理する事で戦車の砲撃をより食い止める事が出来ます。 ●常に後方に配置するようにします 対戦車砲の射程距離はかなり長いです。このアドバンテージを活かしましょう。 常に自戦力の後方へ待機させるように心がけましょう。 基本Tips #21:Reload Times(リロード時間) 元記事 http //www.gamereplays.org/community/index.php?showtopic=151922 全てのユニットは移動している間は厳しいペナルティ(命中率の補正)を受けます。 発砲している間は静止するのも良い手段です。 しかし全ての車両は砲弾のリロード時間が存在します。 戦車で一般的に6~7秒くらいの時間です。 そこでこのリロード時間の間、より有利な場所へ移動させ、次の砲撃までに停止するようにします。 高価で重要な戦車を倒されにくくする方法です。 基本Tips #22:バンカーの守備 BunkerかMGNestにユニットを駐留させれば、あらゆる側面から建物への攻撃を防ぐ、素晴らしい効果を上げるでしょう。 これらの建物に駐留したユニットは、敵の攻撃に対して大きな耐性を得ることができます。 Sniperの狙撃にも幾度となく耐え、Grenadeの投擲すら大きな効果を上げることは出来ません。 Heavy Machine Gun Teamを駐留させれば、装甲部隊やMortarによる攻撃を除く、ほぼ全ての攻撃から安全だと保障されます。 しかも、Heavy Machine Gun Teamのコストのみで済むので、これは大変安価な作戦です。 資源を無駄にせずに済むことも第一に、これはBunkerを防衛している他の部隊を別のことに動かす余裕ができ、 必要ならば、Bunkerに補助的なアップグレードを施すことも出来るからです。 General Tip #23 - Dancing [10/29/2006] Oftentimes an MG squad will just barely beat your Riflemen/Volks into a building, soon to unleash hell on your troops. There is a counter, however, that enables your infantry to deal with the garrisoned MG. Simply dance or strafe the building from one side to the other, back and forth, continuously and never standing still. The main MG dude will constanly change windows to fire at your squad but, due to the deploy and redeploy times, actually never get a shot off. This way, your infantry squad will wear the MG squad down and kill it, or force it to ungarrison and retreat. With a little practice, you can thus reverse the entire situation of the classic Garrisoned MG ™. By Gnug315 General Tip #24 - Grenades vs Garrisoned Troops [10/30/2006] When using a grenade on a garrisoned mg42, try to get the mg42 firing out of one of the shorter sides of the house. This will cause the mg42 team inside to get closer together, and in most cases allow your grenade to kill the entire team. By Bentguru General Tip #25 - Backing Up [10/31/2006] A completely crucial part of tank warfare is backing up and away from danger while keeping your protective front armor, as well as your turret, facing your enemy. Tanks are quite maneuverable this way too, being able to make just as sharp turns backing up as when going forward. Do this by clicking a short length behind your tank, and if needed, shift-queue and entire escape route away from the battle, dodging obstacles et al and providing the speediest, safest retreat possible. The only vehicle that can t do this, in fact, is the Axis Motorcycle. By Gnug315 General Tip #26 - Know Your Enemy! [11/1/2006] Ever wish you could figure out who you are going up against when the match starts? Well, now you can! When you have a few seconds of free time in the beginning of a match, hit ctrl + shift + ~ on your keyboard and it will bring up the console. Search a bit and you will find your opponents name. At first it may be hard to spot amongst all the other words, but if he lags it will say it 4-5 times between some [ ]. Usually you can find it about halfway down the console page. Now you can know who you re fighting without waiting to see one of his units! By Lewclan General Tip #27 - Kiting [11/2/2006] Kiting is a term used when a vehicle seemingly attaches itself to an enemy squad by an invisible thread, usuing it s superior range to deal out damage whilst staying outside sticky-bomb or bazooka range. It requires studious micro, but can effectively completely counter any number of enemy squads. Simply keep your vehicle at the correct length, advancing and backing up as needed while unleashing a constant stream of salvos at your target. Your enemy will be forced to deal with your unit with other means. It is most commonly seen with Jeeps vs Pioneers, Pumas vs Riflemen w/ stickies, and Ostwinds vs Rangers, but also goes for the slower, more lumbersome tanks. By Gnug315 General Tip #28 - Killing Snipers [11/4/2006] If you spot a sniper, and don t have a jeep/bike then don t be afraid of charging it with e.g. riflemen. All units are able to detect the sniper, if you are close enough. Even a squad of pioneers are able to take out a sniper if you are lucky enough. So if you see a unsupported sniper starts shooting at your riflemen, press space (go to last event), trace the "smoke tail" and move your riflemen towards the direction of the "smoke tail". Then either use a Jeep/Motorcycle to detect the Sniper or charge it with your infantry. Goodbye, Sniper. By decon General Tip #29 - Hiding [11/6/2006] Hiding is an important part of warfare. As Sun Tzu states, when badly outnumbered, avoid the enemy entirely. In CoH, hiding can be used effectively against your enemy for example when you have decapped an opponent s point, but know he has dispatched troops to deal with you. Instead of trying to cap the point too, in the middle of enemy territory, run off with your units and hide in the corner. You will see that your enemy has defended the point when it starts blinking again as he captures it. Then, when he has done so, and most likely moved on, return your sneaky little squad to the point and decap it once again. Prime examples would include the two corner medium munition points on Semois, but almost all can be used like this in some way or the other. By Gnug315 General Tip #30 - One Way Door [11/7/2006] Barbed wire plays a crucial role in CoH, used to prevent enemy access to critical areas or thru chokepoints. There s a little detail you might not be aware of, tho because you can delete your own barbed wire at any time (simply select it and hit the delete key), it really acts as a one-way door. This is why you ll occasionally see good players wire off the same chokepoint; if the passage is already blocked to the second player, he might as well deny the first one this luxury. By Gnug315 General Tip #31 - Control Groups [11/9/2006] If you have decent amount of soldiers, group them together by select the units you want, then press "Ctrl" + a number. ex. Ctrl + 1 for Riflemen Ctrl + 2 for HMGs Ctrl + 3 for supportive infantry etc. This will prevent you from getting panic when your enemy surprise attack you, you can fight back instantly by these short cut numbers. Also, although this feature is comfy, don just select them and fight because they tend to stick together(BIG target for rockets/bombs), u have to micro them to take hard cover as many as possible. By total90 General Tip #32 - Garrisoned Snipers [11/10/2006] Garrisoned Snipers have a number of advantages over ungarrisoned Snipers. They fire more quickly, inflicting the same amount of damage, and are basically immune to infantry charges. However, a lone Sniper in a building is a sitting duck for an enemy Sniper -- they can be killed in one hit. Use this to your advantage if you see a Garrisoned enemy Sniper as well. It is bets to Garrison a Sniper with another unit, be it an Engineer squad or a Heavy Machine Gun team. The enemy Sniper trying to get yours will hit the other unit in the building and yours will be free to snipe his in one shot. By Moony General Tip #33 - Riflemen vs Garrisoned MG s [11/13/2006] 2 Riflemen Sqd 1 Garrisoned HMG (No Grenades) Try this on semois. If the axis player garrisons a HMG in a building, take one rifleman squad and place it in a nearby building to take their fire. Once he s shooting at the first squad, move the 2nd squad in. Unless you approach from the same vector as the 1st squad (please don t, that s just silly) they won t get suppressed. This 2nd squad can walk right up to the garrisoned building and just shoot the crap outta the MG squad. The MG squad cannot change targets, they will keep on shooting at the rifler squad in the building. It s rather silly, but I ve had it done to me and I ve done it to others. By th15 General Tip #34 - Destroying Hedgerows [11/14/2006] Mid-game and with no unit to push through hedgerows, break out the mines. Place a mine or two (usually needs two) real close to or even under a piece of heavy hedgerow, step back and lob a grenade or have a stug shot at the mines. A new front has just been opened for attack for your armor and infantry. For less than 100 munitions it s possible to bypass nasty chokepoints, flank them, and catch them with their pants down. By tnx3 General Tip #35 - Tactical Map [11/27/2006] Using tactical map to track enemy movement, when you bring up the tactical map, you see all the points thats not in LOS in gray, when you select a unit. and hover your mouse over the points, you will see 1 of 2 things 1. the pointer will change to the capping icon, the white circle with a tail like thing 2. no change Translations 1. the point if not being capped 2. enemy is capping that point Scan the map early on will let you get a grip where your enemy is heading to and how many units he might have The tactical map also tell you which points are OPed without having to scout it out. if you see a high fuel point giving +26, you know its OPed and its best to bring a flamer if you wish to destory it Normal - OPed High 16 - 26 Med 10 - 18 Low 5 - 8 By Sturmtruppen General Tip #36 - Attack Ground [01/01/2007] Why is there an attack ground option? Well there are many uses, to destroy unmanned AT guns to gain experience and deny the enemy a free AT gun. Do destroy any hidden units or mines that you think might be somewhere but just can t see it. Another good use is to use it to purposely miss when the Allies have War Machine on. That way if you can soak up some damage you can just shoot the ground until the power is over. Also if you see a Tiger/Tiger Ace that has no guns and damaged engine just ignore it. Remember they can only get 1 Tiger Ace and 2 Tigers. If you leave it alone that will buy you time before he destory/repair that on and get another Tiger. By Neubine General Tip #37 - Pioneers vs Engineers [01/15/2007] Pioneers HP 140 Build Time 14 Build Manpower 120 Engineers HP 165 Build Time 21 Build Manpower 140 Now, I’m an axis player and I hear many complaints from other Axis players about the inability of Pioneers to compete in a fight with Engineers, but the HP difference is only 25, so if at all possible put your Pioneers in cover (even light) and they will stand a good chance of coming out victorious. Another bonus of Pioneers is that they build so quickly you are able to have more out quicker, early game, compared to engineers, giving you a short (but sometimes) helpful advantage rushing to a certain strategic point, or barb wiring off an area, while your first Pioneer builds you base. (Or vice versa, take your starting Pioneer and rush and your built one will begin constructing your Wehrmacht Quarters before the allies built Engineer would start building a barracks) One last bonus of Pioneers is the free wire cutters at tier 2, which you can have within the first 5 min of a game while allied engineers seem to never take time to upgrade wire cutters for 50 munitions. The main advantage of the Engineer is that it has the obvious 3 man squad, allowing you to overcome the pitiful 2 man Pioneers if you charge. This also aids in the survivability of a squad against Axis snipers therefore allowing you to rush one and kill him if lucky as well as providing a greater chance of preserving the upgrades (be it flamethrower or mine sweeper) of that squad. by BroVVn General Tip #38 - Medic Bunkers [01/22/2007] In 1vs1 games you rarley see medic bunkers being used, this is problably because people tend to overlook their usefulness. As long as you get casaulties (not deaths) from fighting, the medics will run over there, picking up the injured carrying them back to the bunker. Once they ve gathered enough injured you will get a new squad. Axis spawns a grenadier unit. Allies spawns a riflemen unit. build the bunker close to the fighting, this way you will get your new unit deployed in the middle of the battle. If you also combine this with Axis defensive doctrine you can reinforce any casualties sustained if you move your squad close to the bunker, much like a forward barracks. Just build your bunker in cover to make sure it doesent take to many hits from the enemy player. you could also garrison a MG42 in the Axis bunker to make it an Mg nest that spawns troops. By Status Quo General Tip #39 - Evading with Sniper [02/05/2007] If you see an enemy engineer or pioneer squad rushing at your sniper-don t retreat! Instead shoot down one of the squad and then unactivate camouflage and run back. The sniper will be able to move back at either the same or greater speed than the enemy engineer squad, so you won t be taking much damage from their SMGs. Just be sure that you stay away from close combat with the enemy squad and you ll be fine. Once their squad gives up the chase-have your sniper shoot them in the back. This tip works best against Engineers and Pioneers because their weapons are only good at close range combat and they have a low number of squad members-don t try and use it against riflemen! By General Grant General Tip #40 - Tanks [02/12/2007] Knowing all the best things to do when using a tank can save many of them. Make the tank face threats. The front of every vehicle is the strongest spot. Sometimes shells will even bounce off the tiger s front armour. Sometimes facing all your tanks at once won t work because they are being attacked from more than one direction. In this case, command them individually or try moving them back a bit. This should reduce the amount of directions your tanks are being attacked from. If you re still being attacked from a lot of directions, make your tanks face the center vector of the attacks. You will force a lot of the attacks to hit the front of the vehicle instead of the side. Use the tanks reload times. I m pretty sure this has been said before but Every tank has a long reload time (Except for the Flakpanzer of course.) You can use this time to move your tank into a place where it can deal more damage to the enemy tanks. Make sure you tell your tank to face the enemy after you move it. If the enemy hasn t noticed, they won t turn their tanks toward you until you ve done a lot of damage. Halt your vehicle just before it shoots then move again. The next time they reload, try moving to the back of the tanks (If they haven t already turned.) Do not try to go to the back on the first move. DO NOT BUNCH UP. If you bunch up your tanks, they are extremely vulnerable to artillery and other explosive attacks. If you have to, move your tanks individually. It will save you a lot of fuel. Retreating. Your tanks are low on health and you want to get them out of the battle. DO NOT turn them around. Individually tell them to drive backwards away from the enemy. Much less damage will be done to them because the front of the tank is being hit. This can save a lot of tanks. It is also a good idea to get your mortar to fire smoke between the enemy and your tanks. Flanking. If you re having a tanks vs tanks battle with your enemy, and you re sending in another group of tanks, DO NOT send the tanks to the same place your other tanks are. Send them to the opposite side of the tanks. You will do much more damage to the enemy, and they won t be able to "Face You" because you have tanks on both sides. If there is any AT, tell the new group of tanks to kill it first. Get close. If you don t have any time of weapon to "launch" on the enemy tanks in battle, but they do, make sure you get your tanks as close as possible to the enemy without allowing them to get behind you. They are much less likely to attack you with artillery. If they do, the artillery will probably be farther away from you than usual, because they don t want to damage themselves at all. By EarthHunter General Tip #41 - Cover [02/18/2007] Cover has many uses and is not simply something you stick your troops into when in a battle. If you know you have lost a skirmish and all you have left to do is retreat your squad, you may want to manuever them a few steps left or right so that their direct line to your HQ contains some cover. Retreating units already have a huge armor bonus, and when this is added to medium and high cover, the unit is almost invincible. This can prevent you from losing your squads while retreating. Also, if your unit is on a road (like the one in the middle of Angoville) try to avoid retreating them on the road because they will have negative cover - meaning their retreat armor bonus is severly decreased. Also, if you are charging another unit with your own, I. E. riflemen charge unupgraded volks, or mp40 d volks charge riflemen, etc, instead of simply beelining towards them over open ground, check to see if there is a line of bushes or a wall that you can run through to get to them. This way you decrease the odds of you losing too many men before you reach an advantageous distance from your enemy. If you have to charge an enemy across a road, try to stay on the sides of the road, most of the roads have ditches which are yellow or medium cover. Finally, cover can really buff otherwise weak units and give them a decisive advantage over the enemy. I m not just talking about sticking regular infantry in there, stick some pioneers in a bush with your mg and riflemen that try to flank and then run up close may find the nasty suprise of 4 mp40 s firing back. Also, when you are defending a postion, you can have your troops in your selected cover, and then use your tanks to run over bushes, walls, fences, etc, so that when the enemy does attack, he ll realize that there is no cover except yours! All in all, remember that cover is a major part of Company of Heroes and that it has equal significance in the early, middle, and late game. Remember that nearly everything in this game is cover - for example, sneak your infantry behind their lines, kill the AT guns and then use the unmanned AT gun as green or high cover! By Lewclan. General Tip #42 - Roadways [03/12/2007] Roadways are a terrain feature that is present in all 3 of the 1v1 maps. When vehicles traverse the map on a road they get a very significant speed bonus that makes traveling to a destination much less difficult. Though not confirmed I would say the speed bonus is about 1.5x their normal speed, making it worthwhile if you can. One of the dangers of road travel however is that your opponent may place mines on the roads, rendering it dangerous to travel on. A Mine Flail or a squad of Engineers with Minesweepers can make this a little less dangerous, and cost your opponent munitions while giving you a slight peace of mind. For the Axis, there are a couple benefits as well, mainly for StuGs. StuGs not only move faster on a road but they also TURN faster, making them able to keep up and shoot at circling Shermans, which is very handy in a tank battle. The same mine danger is present however, and you should be especially weary if you see M8s running around the battlefield. Here are some tactical map shots with the roadways marked with a red line Angoville Semois Sturzdorf So as you can see they are placed in very tactically viable positions on the map that are good for quick escapes or a speed boost in combat for any vehicle from jeeps and bikes to Pershings and Tigers. By Kleatus The Road Bonus Not only does the road impart a speed bonus to vehicles that travel down it, but it also imparts a "Turning Speed Bonus" to a StuG parked on it. (or any other tracked vehicle) A StuG on a road can keep up with a tank attempting to circle-strafe it and thus defend itself. By JohnHardtack General Tip #43 - Rally points from buildings [03/19/2007] This is a helpful feature from all buildings, you have the ability to send units where ever you want them as soon as they are built. Select the building and simply right click where you want them to go. You can set rally point to other units on the field so that any new unit will automatically go to where that unit is. Helpful with engineers to repair units. You can also set rally points to buildings that can be garrisoned and your units will automatically enter them and set up to attack when they arrive. Just be careful with this option and make sure no enemies beat you into the building you want to occupy. This is important throughout the game, always use this to start your troops moving in an appropriate direction instead of standing around in your base! Further, you can set the rally point from your HQ unto your first building and the first Engy/Pio who pops out will automatically start to help build! By hillhome General Tip #44 - Using Shift+Click [03/26/2007] Shift + Click is a method you can use to queue up orders for your units. This can be used in many different areas of the game and I list some ways of what this can be used for below. So say you are on Beaux Lowlands in the Allied normal starting position. You want your 2nd engineer in this game to go cap the strat point left of your base, the munitions in the lower left corner, and the fuel point right above that. Instead of trying to time your clicks so that you get back to the unit right when a point is capped do the following Click on your unit. Press down the shift key and hold it in. Click on the 3 points you want to capture with that unit (you can even do it from the tactical map!). Once all 3 are clicked let of the shift key and click off of that unit. It will then go about its ordered task to cap those points for you! This can also be used with the tactical map for even faster early capping order speed. Further, you can use the same thing, holding down shift and issuing orders to lay multiple different sections of wire, sandbags, mines or a mix of all three things! What will end up happening is that once you lay down a section you will need to right click, this will instantly bring up a new section attached to the one you just ordered to go in. Simply right click again to get out of that and move your mouse to what you want to wire/bag/mine next. Click or use the hotkeys for whichever wire/bag/mines you were working on building and put the next section where you want it to go. As soon as your unit is done with the first sections of wire/bag/mines it will move automatically to the next one until it dies or runs out of queued orders. Plus you can use this with your units to deliberately tell them where to go, say for instance you want to down by the river on the upper left side of Beaux to flank your enemy. This method allows you to do that instead of having those units charge towards the shallows like the normal pathing would tell them to do. Last, but not least, you can use this to help your tanks reverse and hide behind buildings. It is much easier to reverse and curve your reverse by using Shift + Click. Now go practice and learn new ways to use this method soldier! By hillhome To queue wire or mines, you have to know a little trick. Here is the key sequence to wire 2 seperate sections Say your first pio is busy building Wehrmacht Quarters in the South on Semois, and you want him to go wire the northwest pin, stopping your opponent from getting at that House and that hi-Ammo. While building, do this 1.Select the Pios 2.Click or use hotkey to "build defensive" 3.Click or use hotkey on "build wire" 4.HOLD SHIFT and left-click the hedges to start the wire 5.KEEP HOLDING SHIFT left-click to finish the wire 6.RIGHT-CLICK anywhere (this is the trick, this stops you from continuing to wire) 6a. insert It s a good idea to now HOLD SHIFT RIGHT CLICK them towards the next destination (this prevents them from funny pathing bugs and you can make sure you wind up on the correct side of the wire after you build it) 7.Click or use hotkey to "build defensive" again 8.Click "build wire" 9.HOLD DOWN SHIFT left-click to start the next wire location by the road 10.KEEP HOLDING SHIFT drag the wire into the little lake, left-click to finish the wire 11.RIGHT-CLICK to break the wiring pattern 12.Now HOLD SHIFT right-click to go cap the +16 ammo that you just secured! If you want to wire a box, you can just keep shift-left-clicking and draw the four points of the box. When you want to stop wiring and go on to something else, just right click anywhere. Same is true for mines. Building single mines in different locations is far more effective than stringing a line of mines (which all blow up at once and usually only do 1 mine s worth of damage). 1.Select the Pios 2.Click or use hotkey to "build defensive" 3.Click "build mines" 4.Left-click a location to start 5.Spin them to the perfect spot and left-click again to finish the mines 6.HOLD SHIFT right-click them to move to the next mining spot 7.Click "build defensive" 8.Click "build mines" 9.HOLD SHIFT left-click to place the mine 10.KEEP HOLDING SHIFT left-click again to finish the mine 11.Right-click anywhere to stop stringing mines 12.HOLD SHIFT right-click your Pios to some cover near by (never hang around your mines or you may get blown up by them) note whether or not you hold shift while clicking "build defensive" and "build mines" is unimportant By AmiPolizeiFunk General Tip #45 - Tabbing Units [04/02/2007] General Tip #46 - Camo-Counters [04/09/2007] General Tip #47 - Countering Barbed Wire [04/16/2007] General Tip #48 - Control Sectors [04/30/07] General Tip #49 - Unit/Resource Management [05/06/07] General Tip #50 - Selective Exiting [05/14/07] General Tip #51 - MG/Sniper Counter [28/05/07] General Tip #52 - The Dead Have Eyes [04/06/2007] General Tip #53 - Targetting in Large Scale Engagements [6/10/07] General Tip #54 - Overextending [7/02/07] General Tip #55 - Anti-spam [7/16/07] General Tip #56 - Early Game Tips [7/30/07] General Tip #57 - Advanced Mine Tactics [12/8/07] General Tip #58 - Pursuing and retreating [30/8/07]
https://w.atwiki.jp/mainichi-matome/pages/3214.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Police zoom in on business daily shutterbug over teen porn queen focusティーンのポルノ女王に焦点を向ける日刊経済紙のカメラ狂に、警察はズームインする 拡散状況 関連ページ Police zoom in on business daily shutterbug over teen porn queen focus ティーンのポルノ女王に焦点を向ける日刊経済紙のカメラ狂に、警察はズームインする 0 Police zoom in on business daily shutterbug over teen porn queen focus 2006,01,30 Shukan Gendai 2/4 By Ryann Connell ティーンのポルノ女王に焦点を向ける日刊経済紙のカメラ狂に、警察はズームインする 2006,01,30 週刊現代 2/4 ライアン・コネル記 1 An accused pedophile delighted to catch out a junior high school girl pretending to be over 18 responded by dressing her up as a kindergartner after he paid her for a romp in a hotel, according to Shukan Gendai (2/4). 中学生の少女が18歳以上のふりをしていることを見破って喜んだ、被告の少女愛者は、ホテルでの桃色遊戯のために彼女に支払った後、彼女に幼稚園児のように扮装させるという反応をした。週刊現代(2/4)より。 2 Taisei Kato, an employee of the Nikkei -- a staid business daily was arrested by the Metropolitan Police Department for breaking the law banning child pornography and child prostitution after he allegedly paid the 15-year-old schoolgirl for sex. 日経(*1) -- きまじめな日刊経済紙 -- の被雇用者・加藤泰生は、伝えられるところによると彼がセックスのために15歳の女子生徒に金を払ったあと、児童ポルノと児童売春を禁じる法律を破ったために、警視庁によって逮捕された。 3 The weekly says Kato, while still based at the Nikkei s Tokyo headquarters in January last year, met the girl when she was working as a model who posed for amateur shutterbugs. It adds she also accepted freelance jobs that were little more than a front for enjo kosai, the euphemism Japanese use to describe what is mostly teenage prostitution. 週刊現代は、加藤が、昨年の1月に日経の東京本社に在籍している間に、彼女がアマチュアカメラ狂のためにポーズをとるモデルとして働いていたときに、この少女に出会った、という。 実のところエンジョコウサイ -- 主にティーンエイジャーの売春を言葉で表わすときに日本人が使う婉曲表現 -- である自由契約の仕事も、彼女は了承した、と週刊現代は付け加える。 4 "Kato asked the organizer of one of the model sessions to arrange an individual session with the girl, which allowed him to meet her alone," an investigation insider tells Shukan Gendai. "He called her out to a hotel and paid her 50,000 yen for each of the five times she met him." 「加藤はモデル撮影の一つの主催者に、彼が彼女と二人だけで会えるよう、この少女との一対一の撮影を手配するよう頼みました」と、捜査関係者は週刊現代に語る。 彼は彼女をホテルに呼び出し、彼女が彼に会った5回の毎回に5万円ずつ彼女に払った。 5 Kato joined the Nikkei in 1990. He worked in the public relations department before being posted to the general affairs section in 2002. In March last year, he was transferred to the daily s Nagoya bureau. 加藤は1990年に日経に入社した。彼は広報部で働いて、その後2002年に総務部に配属された。 昨年の5月、彼は日経新聞の名古屋支局に転勤させられた。 6 "He wasn t the type to stand out at the bureau. I heard about the case on the news and was really shocked," a Nikkei insider tells the weekly. 「彼は名古屋支局では目立つタイプではありませんでした。 私はニュースでこの事件について聞き、本当にびっくりしました」と、ある日経関係者は週刊現代に語る。 7 Kato s neighbors aren t hiding their surprise, either. また、加藤の近所の人たちも驚きを隠さない。 1 "He wasn t the liveliest of people, but he s got a son in elementary school and a daughter attending kindergarten and I used to see them all out cycling together on his days off," one neighbor tells the weekly. "I can t understand why he s done this..." 「彼は人々のうち最も快活な人ではありませんでしたが、彼には小学生の息子と幼稚園に通う娘がいて、私は彼の休暇にかれら全員が一緒にサイクリングにでかけるのを見たものでした」と、ある近所の人は週刊現代に語る。 「なぜ彼がこんなことをしたのか、私には理解できません…」 8 "When he met the girl in the hotel, he brought five cameras with him. He had tripods and all the gear and it took him about an hour to set everything up. He spent five hours taking photos of the girl, getting her to strip and spread her legs," the investigation insider tells Shukan Gendai. "He also used to make her dress up in all sorts of costumes, like a junior high school girl s uniform, school swimsuit or even the kindergartner s smock he got the organizer of the modeling sessions to prepare for him." 「彼がホテルで彼女とあったとき、彼は一緒に5台のカメラを運んできました。 彼は三脚とすべての機材を持ち、すべてをセッティングするのに約一時間掛かりました。 彼は、彼女に服を脱がさせ手足を開かせながら、少女の写真を撮りながら5時間を過ごしました」と、捜査関係者は週刊現代に語る。 「彼はまた、中学生女子の制服、スクール水着や、さらには彼がモデル撮影の主催者に自分のために準備させた幼稚園のスモックといった、あらゆる種類のコスチュームに、彼女を扮装させたものでした」 9 Nikkei have promised to crack down on Kato. 日経は加藤に対し断固たる処置をとることを約束した。 10 "We want to check the facts behind the story and treat it with all possible severity," a Nikkei spokesman says. 「私たちは、この事件の背後にある事実を調べ、可能なすべての厳格さをもって対処したいです」と、日経の広報の人はいう。 11 Kato s poor wife, however, was apparently shattered when a Nikkei reporter visited her home to tell her about her husband s Jan. 15 arrest. しかしながら、加藤のかわいそうな妻は、日経の記者が彼女の夫の1月15日の逮捕について語るため彼女を訪ねたとき、あきらかに狼狽していた。 12 "The cops," Shukan Gendai reports the shocked woman saying, "have got my husband." (By Ryann Connell) 「警官たちが、」と、週刊現代はこのショックを受けた女性がいうことを報告する、「私の夫をつかまえたんです」 (ライアン・コネル記) 13 January 30, 2006 2006年1月30日 拡散状況 Barely 18 Movies http //www.barely18movies.com/blog/?p=131 SkyDrive http //cid-88684d2bf683ba51.skydrive.live.com/self.aspx/mainichi/moto/2006/2006.01/Police%20zoom%20in%20on%20business%20daily%20shutterbug%20over%20teen%20porn%20queen%20focus.pdf 英語サイト http //forums.hardwarezone.com.sg/showthread.php?t=2109590 page=2 http //sgfrag.net/2006/02/01/japan-police-zoom-in-on-business-daily-shutterbug-over-teen-porn-queen-focus/ http //www.soompi.com/forums/index.php?showtopic=35658 http //www.tuzv.com/other/talk-01605.html Psychommu Gaijin 部分転載:http //pgaijin.blogspot.com/2006/01/mainichi-daily-news-waiwai-police-zoom.html 関連ページ Barely 18 Movies Psychommu Gaijin SkyDrive WaiWaiの記事を転載した英語サイト:H WaiWaiの記事を転載した英語サイト:S WaiWaiの記事を転載した英語サイト:T シーファーが日本を児童ポルノ大国呼ばわりした原因 日本経済新聞 毎日新聞英語版から配信された記事2006年
https://w.atwiki.jp/rxt_team/pages/4.html
!DOCTYPE HTML HTML HEAD TITLE 30秒 /TITLE /HEAD BODY div style="margin 0 auto;width 500px;" P Press W, A, S, D keys to move /P SECTION style="border-style solid; border-width 2px; width 500px;" CANVAS WIDTH="500" HEIGHT="500" ID="canvas_1" tabindex="0" Canvas tag not supported /CANVAS /SECTION div id = "ptx" x /div div id = "pty" y /div div id = "result" result /div /div SCRIPT var canvas = document.getElementById("canvas_1"); canvas.addEventListener( keydown , doKeyDown, true); canvas.addEventListener( keyup , doKeyUp, true); canvas_context = canvas.getContext("2d"); var seconds = 0; //记数时间 var handle; //事件柄 handle = setInterval("timer()",1000); canvas.focus(); var keybuf = {}; var x = 250.0; var y = 250.0; var bulletList = new Array(60); for (var i=0; i bulletList.length ; i++) { var tempBullet; if((tempBullet=createBullet())!=null ){ bulletList[i] = null; bulletList[i] =tempBullet; } } setInterval("reflash()", 1000 / 60); function reflash() { clearCanvas(); canvas_context.fillStyle = "orange"; //canvas_context.fillRect(x, y, 10, 10); canvas_context.beginPath(); canvas_context.arc(x,y,5,0,2*Math.PI,true); canvas_context.stroke(); canvas_context.fill(); // draw bullet doKeyEvent(); for (var i=0; i bulletList.length ; i++) { bulletList[i].move(); bulletList[i].draw(); } // hit bullet for (var k=0; k bulletList.length ; k++) { //if(Math.abs(x-bulletList[k].bx) 10.0 Math.abs(y-bulletList[k].by) 10.0){ if( Math.sqrt(Math.pow((x-bulletList[k].bx),2)+ Math.pow((y-bulletList[k].by),2)) 10 ) { if(seconds = 10){ alert("you lost" + "\n"+seconds+"\n"+"你弱爆了!!"); }else if (seconds 20 ){ alert("you lost" + "\n"+seconds+"\n"+"再接再厉!!"); }else if (seconds 30 ){ alert("you lost" + "\n"+seconds+"\n"+"你是男人!"); }else if (seconds 40 ){ alert("you lost" + "\n"+seconds+"\n"+"你是男人!"); }else if (seconds 50 ){ alert("you lost" + "\n"+seconds+"\n"+"你是男人!!"); }else if (seconds 60 ){ alert("you lost" + "\n"+seconds+"\n"+"你是男人!!!"); }else if (seconds = 70 ){ alert("you lost" + "\n"+seconds+"\n"+"春哥附体拉!"); } window.location.reload(); //document.getElementById("result").innerHTML = "you failed"; } } // bullet number for (var j=0; j bulletList.length ; j++) { if (bulletList[j].bx 0 || bulletList[j].bx 500 || bulletList[j].by 0 || bulletList[j].by 500) { var tempBullet; if((tempBullet=createBullet()) != null ) { bulletList[j] = null; bulletList[j] = tempBullet; } else{ i--; } } } document.getElementById("ptx").innerHTML = x; document.getElementById("pty").innerHTML = y; } function timer () { seconds ++; } function createBullet(){ var dir = Math.ceil(Math.random()*4); var s_x ; var s_y ; var s_cos ; var s_sin ; if(dir == 1){ s_x = Math.ceil(Math.random()*490); s_y = 0; s_cos = Math.random() * 2.0-1.0; s_sin = Math.sqrt(1-s_cos * s_cos); } else if (dir == 2){ s_x = 0; s_y = Math.ceil(Math.random()*490); s_sin = Math.random() * 2.0-1.0 ; s_cos = Math.sqrt(1-s_sin * s_sin); } else if (dir == 3){ s_x = Math.ceil(Math.random()*490) ; s_y = 490; s_cos = Math.random() * 2.0-1.0; s_sin = -Math.sqrt(1-s_cos * s_cos); } else if (dir == 4){ s_x = 490; s_y = Math.ceil(Math.random()*490); s_sin = Math.random() * 2.0-1.0 ; s_cos = -Math.sqrt(1-s_sin * s_sin); } else if (dir ==0 ){ return null; } return new bullet(s_x,s_y,s_cos,s_sin); } function doKeyUp(e) { var evt = e || window.event; keybuf[evt.keyCode] = false; //doKeyEvent(); } function doKeyPress(e) { doKeyEvent(); } function doKeyDown(e) { var evt = e || window.event; keybuf[evt.keyCode] = true; //doKeyEvent(); } function doKeyEvent() { var speed = 1.5 ; //THE w KEY if (keybuf[87] == true judge_frontier()) { y = y - speed; if (!judge_frontier()) { y = y + speed; } } //THE s KEY if (keybuf[83] == true judge_frontier()) { y = y + speed; if (!judge_frontier()) { y = y - speed; } } //THE a KEY if (keybuf[65] == true judge_frontier()) { x = x - speed; if (!judge_frontier()) { x = x + speed; } } //THE d KEY if (keybuf[68] == true judge_frontier()) { x = x + speed; if (!judge_frontier()) { x = x - speed; } } } function judge_frontier() { if (x 5 || x 475 || y 5 || y 475) { return false; } else { return true; } } function bullet(startx , starty, cos , sin) { this.bx = startx; this.by = starty; this.speed = 1.0; //this.startx = startx; //this.starty = starty; this.cos = cos; this.sin = sin; this.draw = function() { canvas_context.fillStyle = "brown"; //canvas_context.fillRect(this.bx, this.by, 10, 10); canvas_context.beginPath(); canvas_context.arc(this.bx, this.by,5,0,2*Math.PI,true); canvas_context.stroke(); canvas_context.fill(); } this.move = function() { this.bx = this.bx + this.speed * this.cos; this.by = this.by + this.speed * this.sin; } } function clearCanvas() { canvas.width = canvas.width; } /SCRIPT /BODY /HTML
https://w.atwiki.jp/air-otaku/pages/36.html
HTTP リクエスト (HTTP Request) 確認バージョン 2.11 概要 HTTPまたはHTTPSでサーバーにデータを送信する。 関連URL http //jmeter.apache.org/usermanual/component_reference.html#HTTP_Request 画面 初期画面 TBD 項目 TBD 例 TDB FAQ ダウンロードするデータが大きい場合にメモリの消費を抑える オプションタスクの「Save response as MD5 hash?」にチェックする。 レスポンスで取得するデータが32文字のMD5に変換される。 [ ページの上へ ] 更新日時:2014-06-02 タグ:Apache JMeter
https://w.atwiki.jp/elvis/pages/5207.html
Endangered Species (Simulation Series) Prufrock Pr? Charlene Beeler? PrufrockPr? CharleneBeeler? Substores-UnknownASINs-41? Subjects-Nonfiction-Education-Curricula? Subjects-Nonfiction-Education-EducationTheory-DecisionMaking&ProblemSolving? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Education-Theory-DecisionMaking&ProblemSolving? Subjects-Professional&Technical-Education-General? Subjects-Professional&Technical-Education-Curricula? Subjects-Professional&Technical-Education-SpecificSkills-SocialScience? Subjects-Science-General Real Life Math Mysteries Prufrock Pr? Mary F. Washington? PrufrockPr? MaryF.Washington? Substores-UnknownASINs-41? Subjects-Reference-Education-Workbooks? Subjects-Science-General Subjects-Professional&Technical-Education-SpecificSkills-Mathematics? Hands-On Archaeology Explore the Mysteries of History Through Science Prufrock Pr? John R. White? PrufrockPr? JohnR.White? Substores-UnknownASINs-41? Subjects-Science-General Advances in Futures and Options Research (Advances in Futures and Options Research) Jai Pr Phelim Boyle? Francis A. Longstaff? Peter Ritchken? JaiPr PhelimBoyle? FrancisA.Longstaff? PeterRitchken? ユーズドブック(洋書)-Business&Investing? Substores-UnknownASINs-35 Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-Investing? Subjects-Nonfiction-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Science-General Chemical Reaction Kinetics A Self Instructional Problem Workbook E T S Inc? L. Theodore? ETSInc? L.Theodore? Substores-UnknownASINs-41? Subjects-Science-General The Boa Constrictor Manual (The Herpetocultural Library) Advanced Vivarium Systems? Philippe De Vosjoli? Roger Klingenberg? Jeff Ronne? Philippe De Vosjoli? AdvancedVivariumSystems? PhilippeDeVosjoli? RogerKlingenberg? JeffRonne? PhilippeDeVosjoli? ユーズドブック(洋書)-Outdoors&Nature Subjects-Home&Garden-AnimalCare&Pets-Reptiles&Amphibians? Subjects-Outdoors&Nature-Fauna-Reptiles&Amphibians? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Animals-Reptiles&Amphibians? Subjects-Science-BiologicalSciences-Zoology-General? Subjects-Science-AgriculturalSciences-AnimalHusbandry? You I Together (Meaning of Life) First Page Pubns? Daniel J. Shepard? FirstPagePubns? DanielJ.Shepard? Subjects-Nonfiction-Philosophy-General? Subjects-Nonfiction-Philosophy-Logic&Language? Subjects-Nonfiction-Philosophy-Modern? Subjects-Science-General Patterns or Principles Other Essays Isi Books? Stanley L. Jaki? IsiBooks? StanleyL.Jaki? Substores-UnknownASINs-41? Subjects-Literature&Fiction-Essays-General? Subjects-Science-General Future Compatible Campus Planning, Designing and Implementing Information Planning, Designing, and Implementing Information Technology in the Academy Anker Pub Co? Diana Oblinger? Sean C. Rush? AnkerPubCo? DianaOblinger? SeanC.Rush? Subjects-Nonfiction-Education-College&University-General? Subjects-Science-General Substores-UnknownASINs-jp-unknown3? Teaching With Technology Seventy-Five Professors from Eight Universities Tell Their Stories Anker Pub Co? David G. Brown? AnkerPubCo? DavidG.Brown? Subjects-Medicine-Education&Training-General? Subjects-Nonfiction-Education-College&University-General? Subjects-Professional&Technical-Education-ByLevel-College? Subjects-Science-Education-MedicalEducation? Subjects-Science-General Substores-UnknownASINs-jp-unknown3? The Phd Factory Training and Employment of Science and Engineering Phds in the United States Anker Pub Co? Charles A. Goldman? AnkerPubCo? CharlesA.Goldman? Subjects-Science-General Substores-UnknownASINs-jp-unknown3? A Collection of Performance Tasks and Rubrics Middle School Mathematics Eye on Education? Charlotte Danielson? EyeonEducation? CharlotteDanielson? Subjects-Nonfiction-Education-SecondarySchool-Mathematics? Subjects-Science-General Subjects-Science-Mathematics-General? Substores-UnknownASINs-jp-unknown3? Teaching Mathematics in the Block Eye on Education? Susan Nicodemus Gilkey? Carla Herndon Hunt? EyeonEducation? SusanNicodemusGilkey? CarlaHerndonHunt? Subjects-Science-General Subjects-Science-Mathematics-General? Subjects-Science-Mathematics-Study&Teaching? Substores-UnknownASINs-jp-unknown3? Performance-Based Learning and Assessment in Middle School Science Eye on Education? K. Michael Hibbard? EyeonEducation? K.MichaelHibbard? Subjects-Nonfiction-Education-Pedagogy? Subjects-Nonfiction-Education-HighSchool? Subjects-Nonfiction-Education-InstructionMethod-General? Subjects-Nonfiction-Education-SecondarySchool-Science? Subjects-Professional&Technical-Education-ByLevel-MiddleSchool? Subjects-Professional&Technical-Education-ByLevel-HighSchool? Subjects-Professional&Technical-Education-Pedagogy? Subjects-Science-Education-ScienceforKids? Subjects-Science-General GrowerTalks on Pest Control Ball Pub? Rick Blanchette? BallPub? RickBlanchette? Substores-UnknownASINs-41? Subjects-Home&Garden-Gardening&Horticulture-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-Horticulture? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-Horticulture? Subjects-Science-AgriculturalSciences-General? Perennial Solutions A Grower's Guide to Perennial Production Ball Pub? Paul Pilon? BallPub? PaulPilon? Subjects-Home&Garden-Gardening&Horticulture-Flowers-Perennials? Subjects-Home&Garden-Gardening&Horticulture-General? Subjects-Home&Garden-Gardening&Horticulture-Reference? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-CropScience? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-BiologicalSciences-Botany-Physiology? Subjects-Science-AgriculturalSciences-CropScience? Handbook of Paleo Preparation Techniques Florida Paleontological Society Inc? Howard H. Converse? FloridaPaleontologicalSocietyInc? HowardH.Converse? Substores-UnknownASINs-41? Subjects-Science-General Advanced Shallow Water Treasure Hunting With the Fisher 1280-X Aquanaut Metal Detector F R L Inc? Wallace L. Chandler? FRLInc? WallaceL.Chandler? Substores-UnknownASINs-41? Subjects-Science-General Comprehensive Review of Wetland Assessment Procedures A Guide for Wetland Practioners Environmental Concern? Candy Bartoldus? EnvironmentalConcern? CandyBartoldus? ユーズドブック(洋書)-Outdoors&Nature Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Ecosystems-Wetlands? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Science-General Subjects-Science-Nature&Ecology-General? The Metaphysics of Insect Life and Other Essays Intl Scholars Pubns? David Spooner? IntlScholarsPubns? DavidSpooner? Subjects-History-HistoricalStudy-Reference? Subjects-Literature&Fiction-Essays-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-Evolution-General? Subjects-Science-General Subjects-Science-History&Philosophy-General? Proceedings of the Section on Statistical Graphics, 1994 (American Statistical Association Proceedings of the Section on Statistical Graphics) Amer Statistical Assn? AmerStatisticalAssn? Substores-UnknownASINs-41? Subjects-Professional&Technical-ProfessionalScience-Mathematics-Applied-Statistics? Subjects-Science-General Subjects-Science-Mathematics-Applied-Probability&Statistics? Current Index to Statistics Applications, Methods and Theory (Current Index to Statistics, Applications, Methods and Theory) Amer Statistical Assn? Edward E., Jr. Gbur? AmerStatisticalAssn? EdwardE.,Jr.Gbur? Substores-UnknownASINs-41? Subjects-Nonfiction-SocialSciences-Statistics? Subjects-Science-General Current Index to Statistics Applications, Methods and Theory (Current Index to Statistics, Applications, Methods and Theory) Amer Statistical Assn? Klaus Hinkelmann? Michael J. Wichura? Ronald A. Thisted? AmerStatisticalAssn? KlausHinkelmann? MichaelJ.Wichura? RonaldA.Thisted? Substores-UnknownASINs-41? Subjects-Science-General Current Index to Statistics Applications, Methods and Theory (Current Index to Statistics, Applications, Methods and Theory) Amer Statistical Assn? Klaus Hinkelmann? AmerStatisticalAssn? KlausHinkelmann? Substores-UnknownASINs-41? Subjects-Science-General Current Index to Statistics 1998 Applications, Methods and Theory (Current Index to Statistics, Applications, Methods and Theory) Amer Statistical Assn? Klaus Hinkelmann? AmerStatisticalAssn? KlausHinkelmann? Subjects-Science-General Substores-UnknownASINs-jp-unknown3? Agricultural Schedules and Federal Census Schedules, 1850-1880, Brecknock Township, Lancaster County, Pennsylvania Masthof Pr? James E. Frey? MasthofPr? JamesE.Frey? Subjects-Business&Investing-Economics-Statistics? Subjects-Nonfiction-Economics-Statistics? Subjects-Professional&Technical-Accounting&Finance-Economics-Statistics? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-General? The American Gunsmith Masthof Pr? Henry J. Kauffman? MasthofPr? HenryJ.Kauffman? ユーズドブック(洋書)-Engineering Subjects-Engineering-Materials-Metallurgy? Subjects-Engineering-MaterialsScience-Metallurgy? Subjects-History-Americas-UnitedStates-19thCentury-General? Subjects-Professional&Technical-Engineering-MaterialsScience-Metallurgy? Subjects-Professional&Technical-Engineering-Materials-Metallurgy? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? Agricultural and Federal Census Schedules, 1850-1880, Caenarvon Township, Lancaster County, Pa Masthof Pr? James E. Frey? MasthofPr? JamesE.Frey? Substores-UnknownASINs-41? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Reference-Genealogy-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-General? Working Better, Working Smarter Building Responsive Rehabilitation Programs Training Resource Network Inc? Cary Griffin? TrainingResourceNetworkInc? CaryGriffin? Substores-UnknownASINs-41? Subjects-Science-General Nothing in This Book Is True, but It's Exactly How Things Are The Esoteric Meaning of the Monuments on Mars Frog Ltd? Bob Frissell? Brett Lilly? FrogLtd? BobFrissell? BrettLilly? Subjects-Reference-General? Subjects-Religion&Spirituality-NewAge-General? Subjects-Religion&Spirituality-Occult-General? Subjects-Religion&Spirituality-Occult-MetaphysicalPhenomena? Subjects-Science-General Subjects-Science-Astronomy-Astronomy? Subjects-Science-Astronomy-Mars? Mars The Living Planet Frog Ltd? Barry E. Digregorio? Gilbert V. Levin? Patricia Ann Straat? FrogLtd? BarryE.Digregorio? GilbertV.Levin? PatriciaAnnStraat? Subjects-Nonfiction-Philosophy-Science? Subjects-Professional&Technical-ProfessionalScience-Astronomy-Astronomy? Subjects-Professional&Technical-ProfessionalScience-Astronomy-Cosmology? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-Physics-Cosmology? Subjects-Science-BiologicalSciences-Biology-Microbiology? Subjects-Science-BiologicalSciences-Biology-Extraterrestrial? Subjects-Science-Astronomy-Aeronautics&Astronautics? Subjects-Science-Astronomy-Astronomy? Subjects-Science-Astronomy-Comets,Meteors&Asteroids? Subjects-Science-Astronomy-Cosmology? Subjects-Science-Astronomy-Mars? Subjects-Science-Astronomy-SolarSystem? Tesla The Modern Sorcerer Frog Ltd? Daniel Blair Stewart? FrogLtd? DanielBlairStewart? ユーズドブック(洋書)-Engineering Subjects-Biographies&Memoirs-General? Subjects-Biographies&Memoirs-Professionals&Academics-Scientists? Subjects-Biographies&Memoirs-People,A-Z-(T)-Tesla,Nikola? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Physics-Electromagnetism? Subjects-Science-General Subjects-Science-Physics-Electromagnetism-General? Mathematics Power Learning for Children Book 1 Professor B Enterprises? Everard Barrett? ProfessorBEnterprises? EverardBarrett? Substores-UnknownASINs-41? Subjects-Science-General Mathematics Power Learning for Children Activating the Contextual Learner Book Two Professor B Enterprises? Everard Barrett? ProfessorBEnterprises? EverardBarrett? Substores-UnknownASINs-41? Subjects-Science-General Mathematics Power Learning for Children Activating the Contextual Learner Book Three Professor B Enterprises? Everard Barrett? ProfessorBEnterprises? EverardBarrett? Substores-UnknownASINs-41? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Education-General? Subjects-Science-General Subjects-Science-Mathematics-Study&Teaching? The Iso 9000 Handbook Irwin Professional Pub? Robert W. Peach? IrwinProfessionalPub? RobertW.Peach? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Management&Leadership-QualityControl? Subjects-Computers&Internet-Networking-DataintheEnterprise-ISO9000? Subjects-Engineering-Automotive? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Engineering-Reference? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-QualityControl? Subjects-Science-General Biological Pollution The Control and Impact of Invasive Exotic Species Proceedings of a Symposium Held at the University Place Conference Center, Indiana Academy of Science? Bill N. McKnight? IndianaAcademyofScience? BillN.McKnight? Substores-UnknownASINs-41? Subjects-Home&Garden-Gardening&Horticulture-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-Horticulture? Subjects-Science-AgriculturalSciences-CropScience? Plants of the Chicago Region Indiana Academy of Science? Floyd Swink? Gerould Wilhelm? IndianaAcademyofScience? FloydSwink? GerouldWilhelm? ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-41? Subjects-Outdoors&Nature-Flora-General? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Science-General Subjects-Science-Nature&Ecology-Plants-General? Subjects-Science-BiologicalSciences-Botany-General? Thermochemical Data and Structures of Organic Compounds (Trc Data Series) Trc Data Distribution? J. B. Pedley? TrcDataDistribution? J.B.Pedley? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-41? Subjects-Engineering-Chemical-Thermodynamics? Subjects-Engineering-MaterialsScience-Thermodynamics? Subjects-Professional&Technical-Engineering-Chemical-Thermodynamics? Subjects-Professional&Technical-Engineering-MaterialsScience-Thermodynamics? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Organic? Subjects-Science-Chemistry-Organic-General? Subjects-Science-General Subjects-Science-Physics-Dynamics-Thermodynamics? Spectral Data for Pcb's (Trc Data Series) Trc Data Distribution? Maurice L. Sutton? Michael Frenkel? K. N. Marsh? TrcDataDistribution? MauriceL.Sutton? MichaelFrenkel? K.N.Marsh? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-41? Subjects-Engineering-Civil-Environmental-Monitoring? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Monitoring? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Analytic? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Organic? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-Analytic? Subjects-Science-Chemistry-Organic-General? Subjects-Science-Chemistry-Industrial&Technical? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Physics-General? Thermodynamics of Organic Compounds in the Gas State (Trc Data Series) Trc Data Distribution? Michael Frenkel? G. J. Kabo? K. N. Marsh? G. N. Roganov? R. C. Wilhoit? TrcDataDistribution? MichaelFrenkel? G.J.Kabo? K.N.Marsh? G.N.Roganov? R.C.Wilhoit? ユーズドブック(洋書)-Engineering Subjects-Engineering-Aerospace-GasDynamics? Subjects-Engineering-Chemical-Thermodynamics? Subjects-Engineering-MaterialsScience-Thermodynamics? Subjects-Professional&Technical-Engineering-Chemical-Thermodynamics? Subjects-Professional&Technical-Engineering-MaterialsScience-Thermodynamics? Subjects-Professional&Technical-Engineering-Aerospace-GasDynamics? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Organic? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Physical&Theoretical? Subjects-Science-Chemistry-Organic-General? Subjects-Science-Chemistry-Physical&Theoretical-General? Subjects-Science-General Subjects-Science-Physics-Dynamics-Thermodynamics? Subjects-Science-Physics-GasMechanics? Thermodynamics of Organic Compounds in the Gas State (Trc Data Series) Trc Data Distribution? Michael Frenkel? G. J. Kabo? K. N. Marsh? G. N. Roganov? R. C. Wilhoit? TrcDataDistribution? MichaelFrenkel? G.J.Kabo? K.N.Marsh? G.N.Roganov? R.C.Wilhoit? ユーズドブック(洋書)-Engineering Subjects-Engineering-Aerospace-GasDynamics? Subjects-Engineering-Chemical-Thermodynamics? Subjects-Engineering-MaterialsScience-Thermodynamics? Subjects-Professional&Technical-Engineering-Chemical-Thermodynamics? Subjects-Professional&Technical-Engineering-MaterialsScience-Thermodynamics? Subjects-Professional&Technical-Engineering-Aerospace-GasDynamics? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Organic? Subjects-Science-Chemistry-Organic-General? Subjects-Science-General Subjects-Science-Physics-Dynamics-Thermodynamics? Subjects-Science-Physics-GasMechanics? Magic Lantern Guide to the Nikon Advanced System (Magic Lantern Guides) Saunders Photo? Michael Huber? SaundersPhoto? MichaelHuber? Subjects-Arts&Photography-Photography-General? Subjects-Arts&Photography-Photography-How-to-General? Subjects-Arts&Photography-Photography-How-to-MagicLanternSeries? Subjects-Arts&Photography-Photography-Equipment? Subjects-Science-General R-22/R-502 Alternatives Ashrae/Nist Refrigerants Conference August 19 and 29, 1993 Amer Society of Heating? AmerSocietyofHeating? Substores-UnknownASINs-41? Subjects-Science-General Principles of Heating, Ventilating and Air Conditioning Amer Society of Heating? Harry J., Jr. Sauer? AmerSocietyofHeating? HarryJ.,Jr.Sauer? Substores-UnknownASINs-41? Subjects-Science-General 1996 Ashrae Handbook Heating, Ventilating, and Air-Conditioning Systems and Equipment (Ashrae Handbook Heating, Ventilating, and Air Conditioning Systems and Equipment Inch-Pound) Amer Society of Heating? AmerSocietyofHeating? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-41? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Principles of Heating, Ventilating and Air Conditioning Amer Society of Heating? Harry J., Jr. Sauer? Ronald H. Howell? William J. Coad? AmerSocietyofHeating? HarryJ.,Jr.Sauer? RonaldH.Howell? WilliamJ.Coad? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-41? Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Science-General Heating, Ventilating, and Air-Conditioning Systems and Equipment 2000 Ashrae Handbook Inch-Pound (Ashrae Handbook Heating, Ventilating, and Air Conditioning Systems and Equipment Inch-Pound) Amer Society of Heating? AmerSocietyofHeating? Subjects-Science-General Subjects-Science-Technology-General&Reference Substores-UnknownASINs-jp-unknown3? Fundamentals 2001 Ashrae Handbook Si Edition (Ashrae Handbook Fundamentals Systems-International Metric System) Amer Society of Heating? Robert Parsons? AmerSocietyofHeating? RobertParsons? Subjects-Science-General Subjects-Science-Technology-General&Reference Substores-UnknownASINs-jp-unknown3? ASHRAE Laboratory Design Guide Amer Society of Heating? Ian B. D., Ph.d. Mcintosh? AmerSocietyofHeating? IanB.D.,Ph.d.Mcintosh? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Science-General Subjects-Science-General 洋書
https://w.atwiki.jp/hellishlondon/pages/35.html
Test Center - Patch 1.1 Notes (01/27/08)(01/30/08) Patch 1.1 Notes January 27, 2008 Stonehenge has launched and we’ve been busy cleaning up a handful of issues, as well as listening to the feedback from our players on the Stonehenge Chronicles. Thanks to everyone who has posted issues and suggestions. And in fact, you’ll notice that a lot of the fixes and features in this patch are linked to posts in our forums. When we’ve addressed something you’ve brought up, we want to acknowledge your contribution to the betterment of the game! See you online! The Hellgate London Team General All Guardians, Evokers, and characters on Subscription accounts will have one Skill Retrainer when logging in after this patch goes live.すべてのガーディアンとエヴォーカー、そして課金者の全キャラは、当パッチの導入直後にRespec item ゲット。 The timer and quest requirement have been removed from the mini-game.タイマーとクエストクリアのミニゲーム削除。 Fixed a bug where chat entry becomes visible in the Character Select screen after logging in and then logging out of the game.ログアウト直後に、キャラセレクト画面でチャットウィンドウが表示されることがあったのを修正。 Fixed a crash bug associated with exiting out of the Character Creation menu.キャラ作成画面からExitを選択するとクラッシュすることがあるのを修正。 Players that had beaten Normal mode with a character but then were unable to access Elite mode with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.Eliteモードが開放されない問題は、このパッチ導入後にNormalモードをクリアしたキャラでログインすれば、正常に機能するよう修正された。 Fixed a bug which caused audio and sound effects to sometimes stop playing.音関係が止まることがあったバグ修正。 (2008/01/30 追加) Party and PRD Portals created by a character in a group will now properly close when that character leaves the group.PPとPRDは、パーティを抜けると閉じる。 Monsters The Beast of Abbadon, Occulis, and Sydonai can no longer be exploited via re-spawn farming.Abbaddon/Occulis/Sydonaiは、もうファームできない。(即狩り・即popが出来ないということかな?) (2008/01/30 追加) The loot algorithm for Ash (Beast Caste General) has been adjusted to drop better items.Ashのドロップが良くなるようにLootアルゴリズムが調整された。 Stalkers and Burning Fiends are now part of the Beast caste (to balance a disparity of Essence drop rates between castes).StalkerとBurning Fiendは、EssenceをDropにバランスを持たせる為に、Beastの類になった。 (2008/01/31 追加) Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.OcilusやFuruncleが正常に湧かないことがあったバグを修正。 (2008/01/31 変更) Errgoth(Demon Caste General) now does less damage.Errgothのダメージ減少。 User Interface Offline friends are now properly displayed in the Friends List.Offlineでもフレンドリスト登録者は表示される。 The “Player Requests” confirmation buttons have been reordered to [accept] [decline] [ignore].[accept] [decline] [ignore]のボタンを一度押しても、確認ボタンが出るようになった。 Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.Skill Retrainerを間違って使用しても、確認ボタンが出るようになった。 (2008/01/31 削除(笑)) A new Japanese font has been added.新しい日本語フォントが入った。(想像だけど、日本語のアイテムの説明とかに使うのかな?) Items Armors with the "minion damage bonus" affix now work for the Engineer.Engの"minion damage bonus"が、正常に機能するようになった。 Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.Restorative injectorは、ヘルスかパワーが減ってる時じゃないと使用できないようになった。(Restorative injectorは課金者専用箱の合成アイテムかな?知らんけどw) (2008/01/30 Generalから移動) Guild Heralds can now be sold back to merchants for full price.ギルド作成アイテムは、購入時の値段で返品できる。 (2008/01/31 追加) Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.アイテムやAffixによるシールド値を増やすよう変更される。この変更は既存アイテムには適用されないが、アップグレードしたり新しくドロップしたアイテムにはシールドが適当な値に調整される。 Skills Increasing ranks of Drain Power now work properly at all power ranges.要するに正常に機能するようになった?これまで表示される%と同等には回復してなかったということかな。(ちょっと正確な意味が把握できない。) (2008/01/31 追加) Increased the amount of Shields granted by skills that provide Shields.SkillによるShield値が増加する。 Engineer Drones now come with a base armor rating.EngのDroneは、?意味不明。(Wirt s Legとか装備しても、Armor変わらないってこと?) Stonehenge Bug Fixes Players may now Recall or Party Portal out of the Hell s Heart level.Hell s Heartのポータルで外に出れるようになったよ。 Party Portal limitations have been removed from the Stonehenge levels.Stonehengeから出たら、ポータルはなくなるよ。 Stonehenge now appears as a destination on the Station Transit Terminal.StonehengeでTransit Terminalが目的地として表示されるようになった。 Stonehenge weapons can now have Mod slots.武器にModスロットが付いたよ。 The stash in Stonehenge now properly detects collision.まぁ、そういうことなんでしょう。 Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General s Lair from opening.ブロック(?)が邪魔して、Caste General s Lairが開けられなかったバグ修正。 Essence drop chance increased from 15% to 20%.Essenceのドロップ率が15%から20%に上がった。 Fixed rare cases where Essence Caves were not connected to the next level.次のレベルに繋がっていなかったごく稀に起こるバグ修正(笑)。 Fixed bad pathing around the Stonehenge wilderness huts.Stonehenge wilderness hutsの周辺の道が悪いから修正。 Fixed a bug causing additional Skill Retrainers to spawn when they shouldn t have. Duplicate Skill Retrainers should now be removed.Skill Retrainerが複製されていたバグ修正と既存の複製アイテムは削除。(大丈夫かよ・・・) Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. ---- Community feedback is very important to us. Thank you all for participating on the forums and telling us both what you like about Hellgate London and what you think could be changed to improve it. (2008/01/31 追加) EDIT Updated for the patch loaded onto Test Center this evening. EDIT Retitled, patch loaded onto Live Servers this morning. --Scapes
https://w.atwiki.jp/in_extremo/pages/71.html
Schau zum Mond 「月を見よう」 詞/In Extremo 曲/In Extremo 言語/ドイツ語 歌詞 Wenn die Sonne rot im Meer versinkt Der Mond sich auf zum Himmel schwingt Die dunkle Nacht den Tag verschlingt Der Tanz von vorn beginnt Das fahle Licht ist nur für ihn bestimmt Sein Körper nun Gestalt annimmt Erntet, was die Nacht heute bringt Der Rausch von vorn beginnt Wo ziehst du hin, wo kommst du her? Noch plagt mich mein Gewissen Du ziehst so leicht, ich tue mich schwer Wirst gleich der Welt entrissen Nun schau zum Mond Die Sehnsucht wird belohnt Was in uns wohnt Hoch am Himmel thront Finsternis ist nur für den gemacht Der neu geboren als Tier erwacht Wenn bleicher Mond den Weg bewacht Pass auf mein Kind, gib Acht! Schwer hängt der Nebel überm Moor Die Kälte dringt zum Herzen vor Er schaut noch mal zum Mond empor Flüstert in ihr Ohr Wo ziehst du hin, wo kommst du her? Ich will es gar nicht wissen Du machst es leicht, es fällt nicht schwer Wirst gleich der Welt entrissen Nun schau zum Mond Die Sehnsucht wird belohnt Was in uns wohnt Hoch am Himmel thront Nun schau zum Mond Die Sehnsucht wird belohnt Was in uns wohnt Hoch am Himmel thront Mein Herz, das will zurück zu mir Auch wenn es mich in Stücke reißt Doch heute Nacht, da weint der Mond mit dir Nun schau zum Mond Die Sehnsucht wird belohnt Was in uns wohnt Hoch am Himmel thront Nun schau zum Mond Die Sehnsucht wird belohnt Was in uns wohnt Hoch am Himmel thront 日本語訳 赤い夕日が海に沈むと 月が空へと躍り出る 暗い夜が昼を飲み込むと 踊りが始まるのだ かすかな光が月のために残る そしてその体が今、姿を現した 夜が今日持ってきたものを手にし 陶酔の時が始まるのだ 君はどこへ向かうのか、どこからやって来たのか 誠実でいようとすると、いまだに心が苦しくなる 君は気楽でいられるけれど、俺には難しいんだ 君は今にも世界から奪い去られてしまうだろう ならば月を見よう 憧れは報われるのだ 俺たちの中に住んでいたものが 空高く鎮座している 暗闇は彼らのためだけに作られたのだ 生まれ変わり、獣として目覚めた者たちのために 青白い月が夜道を見守るときは いいかい、我が子よ、気をつけるんだよ 霧が重苦しく湿地の上にかかり 寒さが心臓に向かって入り込んでくる 彼はもう一度月を見上げると 彼女の耳に囁きかけた 君はどこへ向かうのか、どこからやって来たのか そんなことはもうどうでもいい 君が簡単にやってのけるんだ、そんなに難しくはないだろう 今にも君は世界から奪い去られてしまうのだろうが ならば月を見よう 憧れは報われるのだ 俺たちの中に住んでいたものが 空高く鎮座している ならば月を見よう 憧れは報われるのだ 俺たちの中に住んでいたものが 空高く鎮座している 俺の心は、君の元に戻ろうとしている たとえ自分の身が粉々になろうとも でも今夜、月は君とともに泣いている ならば月を見よう 憧れは報われるのだ 俺たちの中に住んでいたものが 空高く鎮座している ならば月を見よう 憧れは報われるのだ 俺たちの中に住んでいたものが 空高く鎮座している
https://w.atwiki.jp/aesthetica/pages/20.html
ルネ・デモリス [1975a] Le roman à la première personne du classicisme aux lumières, Paris, A. Colin, 1975. [1987] Lectures de-- Les fausses confidences de Marivaux L être et le paraître, Belin, 1987. [1991a] Chardin, la chair et l objet, Paris, A. Biro. [1995a] Le silence de Manon, Paris, Presses universitaires de France, 1995. [2001] La peinture en procès l invention de la critique d art au siècle des Lumières, Paris, Presses de la Sorbonne nouvelle, 2001. [1968] «Les "Mémoires" de Pontis, Port-Royal et le Roman», dans Dix-septième siècle, vol. 79, 1968, pp. 67-. [1969] «Hiérarchie et dualisme dans la critique picturale chez Baudelaire», dans Nottingham French Studies, vol. 8 2, 1969, pp. 69-. [1971] «Les Fêtes galantes chez Watteau et dans le roman contemporain», dans Dix-huitième siècle, vol. 3, 1971, pp. 337-. [1974] «L utopie, autre du roman «La Terre Australe connue» de G. de Foigny (1676)», dans Revue des sciences humaines, 1974, [n.s.] 39 155, p. 397-. [1975b] «Original absent et création de valeur Du Bos et quelques autres», dans Revue des sciences humaines, [n.s.] 40 157, p. 65-. [1977] «Du littéraire au littéral dans "Peau d Ane" de Perrault», dans Revue des sciences humaines, 1977, [n.s.] 42 166, p. 261-. [1978] «Le corps royal et l imaginaire au XVII siècle "Le Portrait du Roy" par Félibien», dans Revue des sciences humaines, 1978, [n.s.] 44 172, pp. 9-. [1979] «La symbolique du nom de personne dans «les Liaisons dangereuses»», dans Littérature, vol. 36, pp. 104-. [1980] «***», dans De l Usage de l histoire 1671, des lettres et des arts, Groupe d études et de recherches sur la littérature des XVII et XVIII siècles Université lilloise des sciences humaines, 1980. [1982] «Chardin, la machine et l oiseau», dans Revue des sciences humaines, 1983, [n.s.] 58 186/187, pp. 293-. [1983a] «Aux origines de l homme historique», Le Roman historique dans XVIIe-XXe siècles actes de Marseille journée organisée par le C.M.R. 17, le 19 mars 1983 à Marseille, réunis par P. Ronzeaud, pp. ***. [1983b] «Chardin ou la cuisine en peinture», dans Dix-huitième siècle, 1983, vol. 15, pp. 137-. [1984a] «Le Discours des tableaux ou le vin de Brie d après Roger de Piles en 1677», dans Ecrit- Voir, 1984, vol. 4, pp. ***. [1984b] «Esthétique et libertinage Amour de l art et Art d aimer», dans Êros philosophe, 1984, Paris. [1989] «La grâce, ou Vénus et ses masques dans les Entretiens de Félibien», Romanistische Zeitschrift für Literaturgeschichte/Cahiers d histoire des littératures romanes, n° 13, p. 74-. [1990a] «***», Les fins de la peinture actes du colloque organisé par le Centre de recherches littérature et arts visuels (9-11 mars 1989), textes réunis par R. Démoris, Paris Editions Desjonquères. [1990b] «L école de Bologne sous le regard de la critique d art classique en France», Seicento La peinture italienne du XVIIe siècle et la France, Rencontres de l École du Louvre, Paris La Documentation française, p. 257- 272. [1991b] «L Inceste évité. Identification et objet chez Marivaux entre 1731 et 1737», Etudes littéraires, n° 24 1, p. 121-. [1992] «***», Hommage à Elizabeth Sophie Chéron texte et peinture à l âge classique, Centre de recherches "littérature et arts visuels", Université Sorbonne nouvelle, réalisé sous la direction de R. Démoris par G. Delpierre, Paris Presses de la Sorbonne nouvelle. [1993] «Représentation de l artiste au siècle des Lumières le peintre pris au piège?», L artiste en représentation actes du colloque Paris III-Bologne, textes réunis par R. Démoris, Paris Éditions Desjonquères, p. 11- 20. [1994] «Le paysage, théorie et fantasme Diderot et la tradition classique dans le Salon de 1767», Le paysage en Europe du XVIe au XVIIIe siècle actes du colloque organisé au Musée du Louvre par le Service culturel du 25 au 27 janvier 1990, sous la direction de Catherine Legrand et Jean-François Méjanès, Paris Réunion des musées nationaux. [1995b] «Peinture et belles antiques dans la première moitié du siècle. Les statues vivent aussi», Dix-huitième siècle, n° 27, p. 129-. [1996] «***», Les « Vies » d’artistes actes du colloque international organisé par le Service culturel du Musée du Louvre, les 1er et 2 octobre 1993, sous la direction scientifique de Matthias Waschek, Paris École nationale supérieure des Beaux-Arts. [1997a] «***», Folies romanesques au siècle des lumières actes du colloque organisè par le Centre de Recherches Littérature et arts visuels esthétiques du XVIIIe siècle (CERLAV 18), Université de Paris III - Sorbonne Nouvelle, 11, 12, 13 décembre 1997, textes réunis par R. Démoris et H. Lafon, Paris Éditions Desjonquères. [1997b] «De la vérité en peinture chez Félibien et Roger de Piles. Imitation, représentation, illusion», Revue d esthétique, n° 31- 32, p. ***-. [1999] «Le peintre et le savoir au siècle des Lumières l invention d un clivage», Dix-huitième siècle, vol. 31, p. ***-. [2002] «***», L amour dans La Nouvelle Héloïse texte et intertexte actes du colloque de Genève (10-11-12 juin 1999), édités par Jacques Berchtold, François Rosset, Genève Droz. [2003] «***», Jean-Jacques Rousseau et les arts visuels actes du Colloque de Neuchâtel, Faculté des lettres et sciences humaines de l Université, Association Jean-Jacques Rousseau, 20-22 septembre, 2001, édités par Frédéric S. Eigeldinger, Genève Droz. [2004a] «***», Rubens contre Poussin, Ludion. [2004b] «***», D une gaîté ingénieuse l Histoire de Gil Blas, roman de Lesage, études réunies par Béatrice Didier et Jean-Paul Sermain, Louvain ; Paris Peeters. [2004c] «***», Du genre libertin au XVIIIe siècle, textes réunis par Jean-François Perrin et Philip Stewart, Paris Desjonquères. [2005] "L oiseau et sa cage en peinture", Esthétique et poétique de l objet au dix-huitième siècle,, n. 5, Presses Univ de Bordeaux, 29-48. [2007a] «Diderot et l’expression des passions en peinture (1759-1766)», «Pour décrire un salon» Diderot et la peinture (1759-1766), textes recueillis et présentés par A. Gaillard, Pessac Presses universitaires de Bordeaux. [2007b] «***», L événement climatique et ses représentations (XVIIe-XIXe siècle) histoire, littérature, musique et peinture, textes réunis par Emmanuel Le Roy Ladurie, Jacques Berchtold, Jean-Paul Sermain ; Fondation Singer-Polignac, Paris Desjonquères. [2008a] «De quelques usages de la ruine au 18e siècle Cochin, Caylus, Diderot», Dix-huitième siècle, n° 40, p. ***. [2008b] «***», Poussin and Nature Arcadian Visions, Yale University Press. [2008 (jan.)] «L art et la manière Diderot face à Boucher», dans Les Salons de Diderot Théorie et écriture, éd. Pierre Frantz et Élisabeth Lavezzi, Paris, Presses de l Université Paris-Sorbonne, 2008, pp. 129- 148. [2009] «Les horizons de la théorie chez Félibien», dans Nouvelle revue d esthétique Félibien, la beauté classique, vol. 4, 2009, pp. 17- 27. *********************